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With it on, which was always the case before this setting was added, vanilla content and poorly-made mods will look acceptable, but well-made mods will have alpha-tested meshes appear to grow and potentially gain a weird outline as they get further away. With it off, which replicates the 0.46 behaviour, well-made mods will look really good, but vanilla content and poorly-made mods will have alpha-tested meshes shrink as they get further away. It's been bugging me that this was forced on since 0.47 released, and I'd hoped to figure out a solution for automatic detection at some point before 0.48 branched off, but I didn't, so now this is what we're getting to have Tamriel Rebuilt look right. |
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| .. | ||
| utils | ||
| advancedpage.cpp | ||
| advancedpage.hpp | ||
| CMakeLists.txt | ||
| datafilespage.cpp | ||
| datafilespage.hpp | ||
| graphicspage.cpp | ||
| graphicspage.hpp | ||
| main.cpp | ||
| maindialog.cpp | ||
| maindialog.hpp | ||
| playpage.cpp | ||
| playpage.hpp | ||
| sdlinit.cpp | ||
| sdlinit.hpp | ||
| settingspage.cpp | ||
| settingspage.hpp | ||
| textslotmsgbox.cpp | ||
| textslotmsgbox.hpp | ||