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openmw/components/resource
AnyOldName3 66b8d4fb29 Add a setting to control coverage adjustment
With it on, which was always the case before this setting was added,
vanilla content and poorly-made mods will look acceptable, but well-made
mods will have alpha-tested meshes appear to grow and potentially gain a
weird outline as they get further away.

With it off, which replicates the 0.46 behaviour, well-made mods will
look really good, but vanilla content and poorly-made mods will have
alpha-tested meshes shrink as they get further away.

It's been bugging me that this was forced on since 0.47 released, and
I'd hoped to figure out a solution for automatic detection at some point
before 0.48 branched off, but I didn't, so now this is what we're
getting to have Tamriel Rebuilt look right.
2022-12-09 00:22:08 +00:00
..
animation.cpp
animation.hpp
bulletshape.cpp
bulletshape.hpp
bulletshapemanager.cpp
bulletshapemanager.hpp
errormarker.cpp
errormarker.hpp
foreachbulletobject.cpp
foreachbulletobject.hpp
imagemanager.cpp
imagemanager.hpp
keyframemanager.cpp
keyframemanager.hpp
multiobjectcache.cpp
multiobjectcache.hpp
niffilemanager.cpp
niffilemanager.hpp
objectcache.hpp
resourcemanager.hpp
resourcesystem.cpp
resourcesystem.hpp
scenemanager.cpp Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
scenemanager.hpp Add a setting to control coverage adjustment 2022-12-09 00:22:08 +00:00
stats.cpp
stats.hpp