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openmw/bullet
gugus 0a55fe0219 Fixed NPC activation. Might require some more work when NPC physic will be used.
Note: some NPC seems to be smaller than other, but for now, the capsule shae size is the same for every NPC
2012-01-23 21:49:51 +01:00
..
btKinematicCharacterController.cpp Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
btKinematicCharacterController.h Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
BtOgre.cpp Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
BtOgreExtras.h Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
BtOgreGP.h Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
BtOgrePG.h Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
BulletShapeLoader.cpp Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
BulletShapeLoader.h Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
CMotionState.cpp Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
CMotionState.h Whitespace changes only (including new mangle with whitespace changes as well) 2011-04-03 13:12:12 +02:00
physic.cpp Fixed NPC activation. Might require some more work when NPC physic will be used. 2012-01-23 21:49:51 +01:00
physic.hpp Fixed NPC activation. Might require some more work when NPC physic will be used. 2012-01-23 21:49:51 +01:00