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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
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#define OPENMW_COMPONENTS_MYGUIPLATFORM_SCALINGLAYER
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#include <MyGUI_OverlappedLayer.h>
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namespace MyGUIPlatform
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{
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///@brief A Layer that lays out and renders widgets in screen-relative coordinates. The "Size" property determines
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/// the size of the virtual screen,
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/// which is then upscaled to the real screen size during rendering. The aspect ratio is kept intact, adding blanks
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/// to the sides when necessary.
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class ScalingLayer final : public MyGUI::OverlappedLayer
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{
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public:
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MYGUI_RTTI_DERIVED(ScalingLayer)
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void deserialization(MyGUI::xml::ElementPtr node, MyGUI::Version version) override;
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MyGUI::ILayerItem* getLayerItemByPoint(int left, int top) const override;
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MyGUI::IntPoint getPosition(int left, int top) const override;
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void renderToTarget(MyGUI::IRenderTarget* target, bool update) override;
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void resizeView(const MyGUI::IntSize& viewSize) override;
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static float getScaleFactor(const MyGUI::IntSize& layerViewSize);
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private:
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void screenToLayerCoords(int& left, int& top) const;
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};
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}
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#endif
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