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openmw/apps/openmw/mwlua/regionbindings.cpp
2025-08-14 13:42:51 +02:00

89 lines
3.3 KiB
C++

#include "regionbindings.hpp"
#include "recordstore.hpp"
#include <components/esm3/loadregn.hpp>
#include <components/lua/luastate.hpp>
#include <components/misc/color.hpp>
namespace
{
struct RegionSoundRef
{
ESM::RefId mSoundId;
uint8_t mChance;
RegionSoundRef(const ESM::Region::SoundRef& ref)
: mSoundId(ref.mSound)
, mChance(ref.mChance)
{
}
};
}
namespace sol
{
template <>
struct is_automagical<ESM::Region> : std::false_type
{
};
template <>
struct is_automagical<MWWorld::Store<RegionSoundRef>> : std::false_type
{
};
}
namespace MWLua
{
sol::table initCoreRegionBindings(const Context& context)
{
sol::state_view lua = context.sol();
sol::table regions(lua, sol::create);
addRecordFunctionBinding<ESM::Region>(regions, context);
// Region record
auto regionT = lua.new_usertype<ESM::Region>("ESM3_Region");
regionT[sol::meta_function::to_string]
= [](const ESM::Region& rec) -> std::string { return "ESM3_Region[" + rec.mId.toDebugString() + "]"; };
regionT["id"] = sol::readonly_property([](const ESM::Region& rec) { return rec.mId.serializeText(); });
regionT["name"] = sol::readonly_property([](const ESM::Region& rec) -> std::string_view { return rec.mName; });
regionT["mapColor"] = sol::readonly_property([](const ESM::Region& rec) -> Misc::Color {
uint32_t c = rec.mMapColor;
float r = ((c >> 16) & 0xFF) / 255.f;
float g = ((c >> 8) & 0xFF) / 255.f;
float b = (c & 0xFF) / 255.f;
return Misc::Color(r, g, b, 1.f); // assume alpha = 1.0
});
regionT["sleepList"]
= sol::readonly_property([](const ESM::Region& rec) { return rec.mSleepList.serializeText(); });
regionT["weatherProbabilities"] = sol::readonly_property([lua = lua.lua_state()](const ESM::Region& rec) {
static const std::array<const char*, 10> WeatherNames
= { "clear", "cloudy", "foggy", "overcast", "rain", "thunder", "ash", "blight", "snow", "blizzard" };
sol::table res(lua, sol::create);
for (size_t i = 0; i < rec.mData.mProbabilities.size(); ++i)
{
res[i + 1] = rec.mData.mProbabilities[i]; // Numeric index (Lua-style 1-based)
res[WeatherNames[i]] = rec.mData.mProbabilities[i]; // Named index
}
return res;
});
regionT["sounds"] = sol::readonly_property([lua = lua.lua_state()](const ESM::Region& rec) {
sol::table res(lua, sol::create);
for (const auto& soundRef : rec.mSoundList)
res.add(RegionSoundRef(soundRef));
return res;
});
auto soundRefT = lua.new_usertype<RegionSoundRef>("ESM3_RegionSoundRef");
soundRefT[sol::meta_function::to_string] = [](const RegionSoundRef& ref) -> std::string {
return "ESM3_RegionSoundRef[" + ref.mSoundId.toDebugString() + "]";
};
soundRefT["soundId"]
= sol::readonly_property([](const RegionSoundRef& ref) { return ref.mSoundId.serializeText(); });
soundRefT["chance"] = sol::readonly_property([](const RegionSoundRef& ref) { return ref.mChance; });
return LuaUtil::makeReadOnly(regions);
}
}