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			125 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			125 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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  Copyright (C) 2019, 2020 cc9cii
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  This software is provided 'as-is', without any express or implied
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  warranty.  In no event will the authors be held liable for any damages
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  arising from the use of this software.
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  Permission is granted to anyone to use this software for any purpose,
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  including commercial applications, and to alter it and redistribute it
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  freely, subject to the following restrictions:
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  1. The origin of this software must not be misrepresented; you must not
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     claim that you wrote the original software. If you use this software
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     in a product, an acknowledgment in the product documentation would be
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     appreciated but is not required.
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  2. Altered source versions must be plainly marked as such, and must not be
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     misrepresented as being the original software.
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  3. This notice may not be removed or altered from any source distribution.
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  cc9cii cc9c@iinet.net.au
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  Much of the information on the data structures are based on the information
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  from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
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  trial & error.  See http://en.uesp.net/wiki for details.
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*/
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#ifndef ESM4_BPTD_H
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#define ESM4_BPTD_H
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#include <vector>
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#include "formid.hpp"
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namespace ESM4
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{
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    class Reader;
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    class Writer;
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    struct BodyPartData
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    {
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#pragma pack(push, 1)
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        struct BPND
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        {
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            float damageMult;
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            // Severable
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            // IK Data
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            // IK Data - Biped Data
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            // Explodable
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            // IK Data - Is Head
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            // IK Data - Headtracking
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            // To Hit Chance - Absolute
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            std::uint8_t flags;
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            // Torso
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            // Head
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            // Eye
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            // LookAt
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            // Fly Grab
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            // Saddle
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            std::uint8_t partType;
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            std::uint8_t healthPercent;
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            std::int8_t actorValue; //(Actor Values)
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            std::uint8_t toHitChance;
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            std::uint8_t explExplosionChance; // %
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            std::uint16_t explDebrisCount;
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            FormId explDebris;
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            FormId explExplosion;
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            float trackingMaxAngle;
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            float explDebrisScale;
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            std::int32_t sevDebrisCount;
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            FormId sevDebris;
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            FormId sevExplosion;
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            float sevDebrisScale;
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            // Struct - Gore Effects Positioning
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            float transX;
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            float transY;
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            float transZ;
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            float rotX;
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            float rotY;
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            float rotZ;
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            FormId sevImpactDataSet;
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            FormId explImpactDataSet;
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            uint8_t sevDecalCount;
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            uint8_t explDecalCount;
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            uint16_t Unknown;
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            float limbReplacementScale;
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        };
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#pragma pack(pop)
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        struct BodyPart
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        {
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            std::string mPartName;
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            std::string mNodeName;
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            std::string mVATSTarget;
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            std::string mIKStartNode;
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            BPND mData;
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            std::string mLimbReplacementModel;
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            std::string mGoreEffectsTarget;
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            void clear();
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        };
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        FormId mFormId; // from the header
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        std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
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        std::string mEditorId;
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        std::string mFullName;
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        std::string mModel;
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        std::vector<BodyPart> mBodyParts;
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        void load(ESM4::Reader& reader);
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        // void save(ESM4::Writer& writer) const;
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        // void blank();
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    };
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}
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#endif // ESM4_BPTD_H
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