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			37 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			37 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| -------------------------------------------------------------------------------
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| -- `openmw_aux.util` defines utility functions that are implemented in Lua rather than in C++.
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| -- Implementation can be found in `resources/vfs/openmw_aux/util.lua`.
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| -- @module util
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| -- @usage local aux_util = require('openmw_aux.util')
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| 
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| local aux_util = {}
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| 
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| -------------------------------------------------------------------------------
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| -- Finds the nearest object to the given point in the given list.
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| -- Ignores cells, uses only coordinates. Returns the nearest object,
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| -- and the distance to it. If objectList is empty, returns nil.
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| -- @function [parent=#util] findNearestTo
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| -- @param openmw.util#Vector3 point
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| -- @param openmw.core#ObjectList objectList
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| -- @param #number minDist (optional) ignore objects that are closer than minDist
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| -- @param #number maxDist (optional) ignore objects that are farther than maxDist
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| -- @return openmw.core#GameObject, #number the nearest object and the distance
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| function aux_util.findNearestTo(point, objectList, minDist, maxDist)
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|     local res = nil
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|     local resDist = nil
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|     local minDist = minDist or 0
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|     for i = 1, #objectList do
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|         local obj = objectList[i]
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|         local dist = (obj.position - point):length()
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|         if dist >= minDist and (not res or dist < resDist) then
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|             res = obj
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|             resDist = dist
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|         end
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|     end
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|     if res and (not maxDist or resDist <= maxDist) then
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|         return res, resDist
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|     end
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| end
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| 
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| return aux_util
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| 
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