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			57 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef COMPONENTS_LUA_CONFIGURATION_H
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#define COMPONENTS_LUA_CONFIGURATION_H
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#include <map>
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#include <optional>
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#include <components/esm/luascripts.hpp>
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#include <components/esm3/refnum.hpp>
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#include <components/vfs/pathutil.hpp>
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namespace LuaUtil
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{
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    using ScriptIdsWithInitializationData = std::map<int, std::string_view>;
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    class ScriptsConfiguration
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    {
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    public:
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        void init(ESM::LuaScriptsCfg);
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        size_t size() const { return mScripts.size(); }
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        const ESM::LuaScriptCfg& operator[](int id) const { return mScripts[id]; }
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        std::optional<int> findId(VFS::Path::NormalizedView path) const;
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        bool isCustomScript(int id) const { return mScripts[id].mFlags & ESM::LuaScriptCfg::sCustom; }
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        ScriptIdsWithInitializationData getMenuConf() const { return getConfByFlag(ESM::LuaScriptCfg::sMenu); }
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        ScriptIdsWithInitializationData getGlobalConf() const { return getConfByFlag(ESM::LuaScriptCfg::sGlobal); }
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        ScriptIdsWithInitializationData getPlayerConf() const { return getConfByFlag(ESM::LuaScriptCfg::sPlayer); }
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        ScriptIdsWithInitializationData getLocalConf(
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            uint32_t type, const ESM::RefId& recordId, ESM::RefNum refnum) const;
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    private:
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        ScriptIdsWithInitializationData getConfByFlag(ESM::LuaScriptCfg::Flags flag) const;
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        std::vector<ESM::LuaScriptCfg> mScripts;
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        std::map<VFS::Path::Normalized, int, std::less<>> mPathToIndex;
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        struct DetailedConf
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        {
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            int mScriptId;
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            bool mAttach;
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            std::string_view mInitializationData;
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        };
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        std::map<uint32_t, std::vector<int>> mScriptsPerType;
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        std::map<ESM::RefId, std::vector<DetailedConf>, std::less<>> mScriptsPerRecordId;
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        std::map<ESM::RefNum, std::vector<DetailedConf>> mScriptsPerRefNum;
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    };
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    // Parse ESM::LuaScriptsCfg from text and add to `cfg`.
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    void parseOMWScripts(ESM::LuaScriptsCfg& cfg, std::string_view data);
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    std::string scriptCfgToString(const ESM::LuaScriptCfg& script);
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}
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#endif // COMPONENTS_LUA_CONFIGURATION_H
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