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			80 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			80 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "luascripts.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| // List of all records, that are related to Lua.
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| //
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| // Record:
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| // LUAM - MWLua::LuaManager
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| //
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| // Subrecords:
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| // LUAW - Start of MWLua::WorldView data
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| // LUAE - Start of MWLua::LocalEvent or MWLua::GlobalEvent (eventName)
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| // LUAS - Start LuaUtil::ScriptsContainer data (scriptName)
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| // LUAD - Serialized Lua variable
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| // LUAT - MWLua::ScriptsContainer::Timer
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| // LUAC - Name of a timer callback (string)
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| 
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| void ESM::saveLuaBinaryData(ESMWriter& esm, const std::string& data)
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| {
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|     if (data.empty())
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|         return;
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|     esm.startSubRecord("LUAD");
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|     esm.write(data.data(), data.size());
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|     esm.endRecord("LUAD");
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| }
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| 
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| std::string ESM::loadLuaBinaryData(ESMReader& esm)
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| {
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|     std::string data;
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|     if (esm.isNextSub("LUAD"))
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|     {
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|         esm.getSubHeader();
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|         data.resize(esm.getSubSize());
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|         esm.getExact(data.data(), data.size());
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|     }
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|     return data;
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| }
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| 
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| void ESM::LuaScripts::load(ESMReader& esm)
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| {
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|     while (esm.isNextSub("LUAS"))
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|     {
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|         std::string name = esm.getHString();
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|         std::string data = loadLuaBinaryData(esm);
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|         std::vector<LuaTimer> timers;
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|         while (esm.isNextSub("LUAT"))
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|         {
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|             esm.getSubHeader();
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|             LuaTimer timer;
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|             esm.getT(timer.mUnit);
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|             esm.getT(timer.mTime);
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|             timer.mCallbackName = esm.getHNString("LUAC");
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|             timer.mCallbackArgument = loadLuaBinaryData(esm);
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|             timers.push_back(std::move(timer));
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|         }
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|         mScripts.push_back({std::move(name), std::move(data), std::move(timers)});
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|     }
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| }
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| 
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| void ESM::LuaScripts::save(ESMWriter& esm) const
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| {
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|     for (const LuaScript& script : mScripts)
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|     {
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|         esm.writeHNString("LUAS", script.mScriptPath);
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|         if (!script.mData.empty())
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|             saveLuaBinaryData(esm, script.mData);
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|         for (const LuaTimer& timer : script.mTimers)
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|         {
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|             esm.startSubRecord("LUAT");
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|             esm.writeT(timer.mUnit);
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|             esm.writeT(timer.mTime);
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|             esm.endRecord("LUAT");
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|             esm.writeHNString("LUAC", timer.mCallbackName);
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|             if (!timer.mCallbackArgument.empty())
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|                 saveLuaBinaryData(esm, timer.mCallbackArgument);
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|             
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|         }
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|     }
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| }
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