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640 lines
17 KiB
C++
640 lines
17 KiB
C++
#ifndef OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
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#define OPENMW_COMPONENTS_NIF_CONTROLLER_HPP
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#include "base.hpp"
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#include "niftypes.hpp"
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#include "property.hpp"
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namespace Nif
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{
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struct ControlledBlock
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{
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std::string mTargetName;
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NiInterpolatorPtr mInterpolator;
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NiTimeControllerPtr mController;
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NiBlendInterpolatorPtr mBlendInterpolator;
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uint16_t mBlendIndex;
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uint8_t mPriority;
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NiStringPalettePtr mStringPalette;
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uint32_t mNodeNameOffset;
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uint32_t mPropertyTypeOffset;
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uint32_t mControllerTypeOffset;
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uint32_t mControllerIdOffset;
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uint32_t mInterpolatorIdOffset;
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std::string mNodeName;
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std::string mPropertyType;
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std::string mControllerType;
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std::string mControllerId;
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std::string mInterpolatorId;
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void read(NIFStream* nif);
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void post(Reader& nif);
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};
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// Gamebryo KF root node record type (pre-10.0)
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struct NiSequence : public Record
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{
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std::string mName;
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std::string mAccumRootName;
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ExtraPtr mTextKeys;
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uint32_t mArrayGrowBy;
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std::vector<ControlledBlock> mControlledBlocks;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// Gamebryo KF root node record type (10.0+)
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struct NiControllerSequence : public NiSequence
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{
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float mWeight{ 1.f };
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NiTimeController::ExtrapolationMode mExtrapolationMode{ NiTimeController::ExtrapolationMode::Constant };
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float mFrequency{ 1.f };
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float mPhase{ 1.f };
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float mStartTime, mStopTime;
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bool mPlayBackwards{ false };
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NiControllerManagerPtr mManager;
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NiStringPalettePtr mStringPalette;
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BSAnimNotesList mAnimNotesList;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// Base class for controllers that use NiInterpolators to animate objects.
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struct NiInterpController : public NiTimeController
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{
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// Usually one of the flags.
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bool mManagerControlled{ false };
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void read(NIFStream* nif) override;
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};
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// Base class for controllers that use one NiInterpolator.
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struct NiSingleInterpController : public NiInterpController
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{
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NiInterpolatorPtr mInterpolator;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// Base class for controllers that use a NiFloatInterpolator to animate their target.
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struct NiFloatInterpController : public NiSingleInterpController
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{
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};
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// Ditto for NiBoolInterpolator.
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struct NiBoolInterpController : public NiSingleInterpController
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{
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};
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// Ditto for NiPoint3Interpolator.
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struct NiPoint3InterpController : public NiSingleInterpController
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{
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};
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struct NiParticleInfo
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{
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osg::Vec3f mVelocity;
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osg::Vec3f mRotationAxis;
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float mAge;
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float mLifespan;
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float mLastUpdate;
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uint16_t mSpawnGeneration;
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uint16_t mCode;
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void read(NIFStream* nif);
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};
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struct NiParticleSystemController : public NiTimeController
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{
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enum BSPArrayController
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{
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BSPArrayController_AtNode = 0x8,
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BSPArrayController_AtVertex = 0x10
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};
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enum EmitFlags
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{
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EmitFlag_NoAutoAdjust = 0x1 // If this flag is set, we use the emitRate value. Otherwise,
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// we calculate an emit rate so that the maximum number of particles
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// in the system (numParticles) is never exceeded.
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};
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float mSpeed;
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float mSpeedVariation;
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float mDeclination;
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float mDeclinationVariation;
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float mPlanarAngle;
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float mPlanarAngleVariation;
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osg::Vec3f mInitialNormal;
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osg::Vec4f mInitialColor;
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float mInitialSize;
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float mEmitStartTime;
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float mEmitStopTime;
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bool mResetParticleSystem{ false };
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float mBirthRate;
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float mLifetime;
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float mLifetimeVariation;
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uint16_t mEmitFlags{ 0 };
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osg::Vec3f mEmitterDimensions;
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NiAVObjectPtr mEmitter;
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uint16_t mNumSpawnGenerations;
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float mPercentageSpawned;
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uint16_t mSpawnMultiplier;
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float mSpawnSpeedChaos;
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float mSpawnDirChaos;
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uint16_t mNumParticles;
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uint16_t mNumValid;
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std::vector<NiParticleInfo> mParticles;
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NiParticleModifierPtr mModifier;
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NiParticleModifierPtr mCollider;
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uint8_t mStaticTargetBound;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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bool noAutoAdjust() const { return mEmitFlags & EmitFlag_NoAutoAdjust; }
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bool emitAtVertex() const { return mFlags & BSPArrayController_AtVertex; }
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};
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using NiBSPArrayController = NiParticleSystemController;
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struct NiMaterialColorController : public NiPoint3InterpController
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{
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enum class TargetColor
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{
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Ambient = 0,
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Diffuse = 1,
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Specular = 2,
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Emissive = 3,
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};
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NiPosDataPtr mData;
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TargetColor mTargetColor = TargetColor::Ambient;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiPathController : public NiTimeController
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{
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enum Flags
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{
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Flag_CVDataNeedsUpdate = 0x01,
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Flag_OpenCurve = 0x02,
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Flag_AllowFlip = 0x04,
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Flag_Bank = 0x08,
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Flag_ConstVelocity = 0x10,
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Flag_Follow = 0x20,
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Flag_FlipFollowAxis = 0x40,
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};
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uint16_t mPathFlags;
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int32_t mBankDirection;
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float mMaxBankAngle;
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float mSmoothing;
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uint16_t mFollowAxis;
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NiPosDataPtr mPathData;
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NiFloatDataPtr mPercentData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiLookAtController : public NiTimeController
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{
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enum Flags
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{
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Flag_Flip = 0x1,
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Flag_LookYAxis = 0x2,
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Flag_LookZAxis = 0x4,
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};
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uint16_t mLookAtFlags{ 0 };
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NiAVObjectPtr mLookAt;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiUVController : public NiTimeController
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{
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NiUVDataPtr mData;
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uint16_t mUvSet;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiKeyframeController : public NiSingleInterpController
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{
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NiKeyframeDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiMultiTargetTransformController : public NiInterpController
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{
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NiAVObjectList mExtraTargets;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiAlphaController : public NiFloatInterpController
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{
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NiFloatDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiRollController : public NiSingleInterpController
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{
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NiFloatDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiGeomMorpherController : public NiInterpController
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{
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bool mUpdateNormals{ false };
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bool mAlwaysActive{ false };
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NiMorphDataPtr mData;
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NiInterpolatorList mInterpolators;
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std::vector<float> mWeights;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiVisController : public NiBoolInterpController
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{
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NiVisDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiFlipController : public NiFloatInterpController
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{
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NiTexturingProperty::TextureType mTexSlot;
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float mDelta; // Time between two flips. delta = (start_time - stop_time) / num_sources
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NiSourceTextureList mSources;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiTextureTransformController : public NiFloatInterpController
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{
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bool mShaderMap;
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NiTexturingProperty::TextureType mTexSlot;
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uint32_t mTransformMember;
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NiFloatDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiBoneLODController : NiTimeController
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{
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struct SkinInfo
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{
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NiTriBasedGeomPtr mShape;
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NiSkinInstancePtr mSkin;
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};
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uint32_t mLOD;
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uint32_t mNumNodeGroups;
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std::vector<NiAVObjectList> mNodeGroups;
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std::vector<std::vector<SkinInfo>> mSkinnedShapeGroups;
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NiTriBasedGeomList mShapeGroups;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct bhkBlendController : public NiTimeController
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{
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void read(NIFStream* nif) override;
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};
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struct BSEffectShaderPropertyFloatController : public NiFloatInterpController
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{
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uint32_t mControlledVariable;
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void read(NIFStream* nif) override;
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};
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struct BSEffectShaderPropertyColorController : public NiPoint3InterpController
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{
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uint32_t mControlledColor;
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void read(NIFStream* nif) override;
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};
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struct BSKeyframeController : NiKeyframeController
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{
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NiKeyframeDataPtr mData2;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSLagBoneController : NiTimeController
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{
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float mLinearVelocity;
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float mLinearRotation;
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float mMaximumDistance;
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void read(NIFStream* nif) override;
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};
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struct BSProceduralLightningController : NiTimeController
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{
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NiInterpolatorPtr mGenerationInterp;
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NiInterpolatorPtr mMutationInterp;
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NiInterpolatorPtr mSubdivisionInterp;
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NiInterpolatorPtr mNumBranchesInterp;
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NiInterpolatorPtr mNumBranchesVarInterp;
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NiInterpolatorPtr mLengthInterp;
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NiInterpolatorPtr mLengthVarInterp;
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NiInterpolatorPtr mWidthInterp;
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NiInterpolatorPtr mArcOffsetInterp;
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uint16_t mSubdivisions;
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uint16_t mNumBranches;
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uint16_t mNumBranchesVar;
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float mLength;
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float mLengthVar;
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float mWidth;
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float mChildWidthMult;
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float mArcOffset;
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bool mFadeMainBolt;
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bool mFadeChildBolts;
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bool mAnimateArcOffset;
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BSShaderPropertyPtr mShaderProperty;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiControllerManager : public NiTimeController
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{
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bool mCumulative;
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NiControllerSequenceList mSequences;
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NiDefaultAVObjectPalettePtr mObjectPalette;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// Abstract
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struct NiExtraDataController : NiSingleInterpController
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{
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std::string mExtraDataName;
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void read(NIFStream* nif) override;
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};
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struct NiFloatExtraDataController : NiExtraDataController
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{
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NiFloatDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiFloatsExtraDataController : NiExtraDataController
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{
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int32_t mFloatsExtraDataIndex;
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NiFloatDataPtr mData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiFloatsExtraDataPoint3Controller : NiExtraDataController
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{
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int32_t mFloatsExtraDataIndex;
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void read(NIFStream* nif) override;
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};
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// Abstract
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struct NiInterpolator : public Record
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{
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};
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template <class T, class DataPtr>
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struct TypedNiInterpolator : public NiInterpolator
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{
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T mDefaultValue;
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DataPtr mData;
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void read(NIFStream* nif) override
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{
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nif->read(mDefaultValue);
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mData.read(nif);
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}
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void post(Reader& nif) override { mData.post(nif); }
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};
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using NiPoint3Interpolator = TypedNiInterpolator<osg::Vec3f, NiPosDataPtr>;
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using NiBoolInterpolator = TypedNiInterpolator<bool, NiBoolDataPtr>;
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using NiFloatInterpolator = TypedNiInterpolator<float, NiFloatDataPtr>;
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using NiTransformInterpolator = TypedNiInterpolator<NiQuatTransform, NiKeyframeDataPtr>;
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using NiColorInterpolator = TypedNiInterpolator<osg::Vec4f, NiColorDataPtr>;
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struct NiPathInterpolator : public NiInterpolator
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{
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// Uses the same flags as NiPathController
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uint16_t mFlags;
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int32_t mBankDirection;
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float mMaxBankAngle;
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float mSmoothing;
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uint16_t mFollowAxis;
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NiPosDataPtr mPathData;
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NiFloatDataPtr mPercentData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiLookAtInterpolator : NiInterpolator
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{
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// Uses the same flags as NiLookAtController
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uint16_t mLookAtFlags{ 0 };
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NiAVObjectPtr mLookAt;
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std::string mLookAtName;
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NiQuatTransform mTransform;
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NiInterpolatorPtr mTranslation;
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NiInterpolatorPtr mRoll;
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NiInterpolatorPtr mScale;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// Abstract
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struct NiBlendInterpolator : public NiInterpolator
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{
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enum Flags
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{
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Flag_ManagerControlled = 0x1,
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Flag_OnlyUseHighestWeight = 0x2,
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};
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struct Item
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{
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NiInterpolatorPtr mInterpolator;
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float mWeight, mNormalizedWeight;
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int32_t mPriority;
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float mEaseSpinner;
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void read(NIFStream* nif);
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void post(Reader& nif);
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};
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uint8_t mFlags{ 0 };
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uint16_t mArrayGrowBy{ 0 };
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float mWeightThreshold;
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uint16_t mInterpCount;
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uint16_t mSingleIndex;
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int32_t mHighPriority, mNextHighPriority;
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float mSingleTime;
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float mHighWeightsSum, mNextHighWeightsSum;
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float mHighEaseSpinner;
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std::vector<Item> mItems;
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NiInterpolatorPtr mSingleInterpolator;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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template <typename T>
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struct TypedNiBlendInterpolator : public NiBlendInterpolator
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{
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T mValue;
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void read(NIFStream* nif) override
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{
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NiBlendInterpolator::read(nif);
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nif->read(mValue);
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}
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};
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template <>
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struct TypedNiBlendInterpolator<NiQuatTransform> : public NiBlendInterpolator
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{
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NiQuatTransform mValue;
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void read(NIFStream* nif) override
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{
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NiBlendInterpolator::read(nif);
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if (nif->getVersion() <= NIFStream::generateVersion(10, 1, 0, 109))
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nif->read(mValue);
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}
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};
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using NiBlendBoolInterpolator = TypedNiBlendInterpolator<uint8_t>;
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using NiBlendFloatInterpolator = TypedNiBlendInterpolator<float>;
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using NiBlendPoint3Interpolator = TypedNiBlendInterpolator<osg::Vec3f>;
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using NiBlendTransformInterpolator = TypedNiBlendInterpolator<NiQuatTransform>;
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// Abstract
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struct NiBSplineInterpolator : public NiInterpolator
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{
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float mStartTime;
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float mStopTime;
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NiBSplineDataPtr mSplineData;
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NiBSplineBasisDataPtr mBasisData;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// Abstract
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struct NiBSplineFloatInterpolator : public NiBSplineInterpolator
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{
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float mValue;
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uint32_t mHandle;
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void read(NIFStream* nif) override;
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};
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struct NiBSplineCompFloatInterpolator : public NiBSplineFloatInterpolator
|
|
{
|
|
float mOffset;
|
|
float mHalfRange;
|
|
|
|
void read(NIFStream* nif) override;
|
|
};
|
|
|
|
// Abstract
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struct NiBSplinePoint3Interpolator : public NiBSplineInterpolator
|
|
{
|
|
osg::Vec3f mValue;
|
|
uint32_t mHandle;
|
|
|
|
void read(NIFStream* nif) override;
|
|
};
|
|
|
|
struct NiBSplineCompPoint3Interpolator : public NiBSplinePoint3Interpolator
|
|
{
|
|
float mOffset;
|
|
float mHalfRange;
|
|
|
|
void read(NIFStream* nif) override;
|
|
};
|
|
|
|
struct NiBSplineTransformInterpolator : public NiBSplineInterpolator
|
|
{
|
|
NiQuatTransform mValue;
|
|
uint32_t mTranslationHandle;
|
|
uint32_t mRotationHandle;
|
|
uint32_t mScaleHandle;
|
|
|
|
void read(NIFStream* nif) override;
|
|
};
|
|
|
|
struct NiBSplineCompTransformInterpolator : public NiBSplineTransformInterpolator
|
|
{
|
|
float mTranslationOffset;
|
|
float mTranslationHalfRange;
|
|
float mRotationOffset;
|
|
float mRotationHalfRange;
|
|
float mScaleOffset;
|
|
float mScaleHalfRange;
|
|
|
|
void read(NIFStream* nif) override;
|
|
};
|
|
|
|
struct BSTreadTransform
|
|
{
|
|
std::string mName;
|
|
NiQuatTransform mTransform1;
|
|
NiQuatTransform mTransform2;
|
|
|
|
void read(NIFStream* nif);
|
|
};
|
|
|
|
struct BSTreadTransfInterpolator : public NiInterpolator
|
|
{
|
|
std::vector<BSTreadTransform> mTransforms;
|
|
NiFloatDataPtr mData;
|
|
|
|
void read(NIFStream* nif) override;
|
|
void post(Reader& nif) override;
|
|
};
|
|
|
|
}
|
|
#endif
|