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499 lines
12 KiB
C++
499 lines
12 KiB
C++
#ifndef OPENMW_COMPONENTS_NIF_NODE_HPP
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#define OPENMW_COMPONENTS_NIF_NODE_HPP
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#include <array>
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#include <unordered_map>
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#include <osg/Plane>
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#include "base.hpp"
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class btCollisionShape;
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namespace Nif
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{
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struct NiNode;
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struct BoundingVolume
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{
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enum Type : uint32_t
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{
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BASE_BV = 0xFFFFFFFF,
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SPHERE_BV = 0,
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BOX_BV = 1,
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CAPSULE_BV = 2,
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LOZENGE_BV = 3,
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UNION_BV = 4,
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HALFSPACE_BV = 5
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};
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struct NiBoxBV
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{
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osg::Vec3f mCenter;
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Matrix3 mAxes;
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osg::Vec3f mExtents;
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};
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struct NiCapsuleBV
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{
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osg::Vec3f mCenter, mAxis;
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float mExtent{ 0.f }, mRadius{ 0.f };
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};
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struct NiLozengeBV
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{
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float mRadius{ 0.f }, mExtent0{ 0.f }, mExtent1{ 0.f };
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osg::Vec3f mCenter, mAxis0, mAxis1;
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};
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struct NiHalfSpaceBV
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{
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osg::Plane mPlane;
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osg::Vec3f mOrigin;
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};
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uint32_t mType{ BASE_BV };
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osg::BoundingSpheref mSphere;
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NiBoxBV mBox;
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NiCapsuleBV mCapsule;
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NiLozengeBV mLozenge;
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std::vector<BoundingVolume> mChildren;
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NiHalfSpaceBV mHalfSpace;
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void read(NIFStream* nif);
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};
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struct NiSequenceStreamHelper : NiObjectNET
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{
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};
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// NiAVObject is an object that is a part of the main NIF tree. It has
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// a parent node (unless it's the root) and transformation relative to its parent.
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struct NiAVObject : NiObjectNET
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{
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enum Flags
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{
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Flag_Hidden = 0x0001,
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Flag_MeshCollision = 0x0002,
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Flag_BBoxCollision = 0x0004,
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Flag_ActiveCollision = 0x0020
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};
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// Node flags. Interpretation depends on the record type.
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uint32_t mFlags;
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NiTransform mTransform;
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osg::Vec3f mVelocity;
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NiPropertyList mProperties;
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BoundingVolume mBounds;
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NiCollisionObjectPtr mCollision;
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// Parent nodes for the node. Only types derived from NiNode can be parents.
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std::vector<NiNode*> mParents;
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bool mIsBone{ false };
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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void setBone();
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bool isHidden() const { return mFlags & Flag_Hidden; }
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bool hasMeshCollision() const { return mFlags & Flag_MeshCollision; }
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bool hasBBoxCollision() const { return mFlags & Flag_BBoxCollision; }
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bool collisionActive() const { return mFlags & Flag_ActiveCollision; }
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};
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struct NiNode : NiAVObject
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{
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enum BSAnimFlags
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{
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AnimFlag_AutoPlay = 0x0020
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};
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enum BSParticleFlags
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{
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ParticleFlag_AutoPlay = 0x0020,
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ParticleFlag_LocalSpace = 0x0080
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};
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NiAVObjectList mChildren;
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NiAVObjectList mEffects;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiGeometry : NiAVObject
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{
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/* Possible flags:
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0x40 - mesh has no vertex normals ?
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Only flags included in 0x47 (ie. 0x01, 0x02, 0x04 and 0x40) have
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been observed so far.
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*/
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struct MaterialData
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{
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std::vector<std::string> mNames;
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std::vector<int> mExtra;
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int32_t mActive{ -1 };
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bool mNeedsUpdate{ false };
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void read(NIFStream* nif);
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};
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NiGeometryDataPtr mData;
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NiSkinInstancePtr mSkin;
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MaterialData mMaterial;
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BSShaderPropertyPtr mShaderProperty;
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NiAlphaPropertyPtr mAlphaProperty;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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virtual std::unique_ptr<btCollisionShape> getCollisionShape() const
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{
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throw std::runtime_error("NiGeometry::getCollisionShape() called on base class");
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}
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};
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// Abstract triangle-based geometry
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struct NiTriBasedGeom : NiGeometry
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{
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};
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struct NiTriShape : NiTriBasedGeom
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{
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std::unique_ptr<btCollisionShape> getCollisionShape() const override;
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};
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struct BSSegmentedTriShape : NiTriShape
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{
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struct SegmentData
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{
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uint8_t mFlags;
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uint32_t mStartIndex;
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uint32_t mNumTriangles;
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void read(NIFStream* nif);
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};
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std::vector<SegmentData> mSegments;
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void read(NIFStream* nif);
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};
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struct NiTriStrips : NiTriBasedGeom
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{
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std::unique_ptr<btCollisionShape> getCollisionShape() const override;
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};
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struct NiLines : NiTriBasedGeom
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{
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std::unique_ptr<btCollisionShape> getCollisionShape() const override;
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};
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struct NiParticles : NiGeometry
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{
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std::unique_ptr<btCollisionShape> getCollisionShape() const override;
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};
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struct BSLODTriShape : NiTriShape
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{
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std::array<uint32_t, 3> mLOD;
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void read(NIFStream* nif) override;
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};
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struct NiCamera : NiAVObject
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{
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uint16_t mCameraFlags{ 0 };
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// Camera frustum
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float mLeft, mRight, mTop, mBottom, mNearDist, mFarDist;
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bool mOrthographic{ false };
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// Viewport
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float mVLeft, mVRight, mVTop, mVBottom;
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float mLODAdjust;
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NiAVObjectPtr mScene;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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// A node used as the base to switch between child nodes, such as for LOD levels.
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struct NiSwitchNode : NiNode
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{
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uint16_t mSwitchFlags;
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uint32_t mInitialIndex;
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void read(NIFStream* nif) override;
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};
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struct NiLODNode : NiSwitchNode
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{
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struct LODRange
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{
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float mMinRange;
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float mMaxRange;
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};
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osg::Vec3f mLODCenter;
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std::vector<LODRange> mLODLevels;
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void read(NIFStream* nif) override;
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};
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struct NiFltAnimationNode : NiSwitchNode
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{
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enum Flags
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{
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Flag_Swing = 0x40
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};
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float mDuration;
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void read(NIFStream* nif) override;
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bool swing() const { return mFlags & Flag_Swing; }
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};
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// Abstract
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struct NiAccumulator : Record
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{
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void read(NIFStream* nif) override {}
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};
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// Node children sorters
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struct NiClusterAccumulator : NiAccumulator
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{
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};
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struct NiAlphaAccumulator : NiClusterAccumulator
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{
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};
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struct NiSortAdjustNode : NiNode
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{
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enum class SortingMode : uint32_t
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{
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Inherit,
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Off,
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Subsort,
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};
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SortingMode mMode;
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NiAccumulatorPtr mSubSorter;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct NiBillboardNode : NiNode
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{
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int mMode;
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void read(NIFStream* nif) override;
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};
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struct NiDefaultAVObjectPalette : Record
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{
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NiAVObjectPtr mScene;
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std::unordered_map<std::string, NiAVObjectPtr> mObjects;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSTreeNode : NiNode
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{
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NiAVObjectList mBones1, mBones2;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSMultiBoundNode : NiNode
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{
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enum class BSCPCullingType : uint32_t
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{
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Normal,
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AllPass,
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AllFail,
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IgnoreMultiBounds,
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ForceMultiBoundsNoUpdate,
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};
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BSMultiBoundPtr mMultiBound;
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BSCPCullingType mCullingType;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSVertexDesc
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{
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uint8_t mVertexDataSize;
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uint8_t mDynamicVertexSize;
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uint8_t mUV1Offset;
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uint8_t mUV2Offset;
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uint8_t mNormalOffset;
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uint8_t mTangentOffset;
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uint8_t mColorOffset;
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uint8_t mSkinningDataOffset;
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uint8_t mLandscapeDataOffset;
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uint8_t mEyeDataOffset;
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uint16_t mFlags;
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enum VertexAttribute
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{
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Vertex = 0x0001,
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UVs = 0x0002,
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UVs_2 = 0x0004,
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Normals = 0x0008,
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Tangents = 0x0010,
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Vertex_Colors = 0x0020,
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Skinned = 0x0040,
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Land_Data = 0x0080,
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Eye_Data = 0x0100,
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Instance = 0x0200,
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Full_Precision = 0x0400,
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};
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void read(NIFStream* nif);
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};
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struct BSVertexData
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{
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osg::Vec4f mVertex; // Bitangent X is stored in the fourth component
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std::array<Misc::float16_t, 4> mHalfVertex; // Ditto
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std::array<Misc::float16_t, 2> mUV;
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std::array<char, 4> mNormal; // Bitangent Y is stored in the fourth component
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std::array<char, 4> mTangent; // Bitangent Z is stored in the fourth component
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std::array<char, 4> mVertColor;
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std::array<Misc::float16_t, 4> mBoneWeights;
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std::array<char, 4> mBoneIndices;
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float mEyeData;
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void read(NIFStream* nif, uint16_t flags);
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};
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struct BSTriShape : NiAVObject
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{
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osg::BoundingSpheref mBoundingSphere;
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std::array<float, 6> mBoundMinMax;
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RecordPtrT<Record> mSkin;
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BSShaderPropertyPtr mShaderProperty;
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NiAlphaPropertyPtr mAlphaProperty;
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BSVertexDesc mVertDesc;
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uint32_t mDataSize;
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std::vector<BSVertexData> mVertData;
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std::vector<unsigned short> mTriangles;
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uint32_t mParticleDataSize;
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std::vector<Misc::float16_t> mParticleVerts;
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std::vector<Misc::float16_t> mParticleNormals;
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std::vector<unsigned short> mParticleTriangles;
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void read(NIFStream* nif) override;
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void post(Reader& nif) override;
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};
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struct BSDynamicTriShape : BSTriShape
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{
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uint32_t mDynamicDataSize;
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std::vector<osg::Vec4f> mDynamicData;
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void read(NIFStream* nif) override;
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};
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struct BSMeshLODTriShape : BSTriShape
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{
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std::array<uint32_t, 3> mLOD;
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void read(NIFStream* nif) override;
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};
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struct BSSubIndexTriShape : BSTriShape
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{
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struct SubSegment
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{
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uint32_t mStartIndex;
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uint32_t mNumPrimitives;
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uint32_t mArrayIndex;
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void read(NIFStream* nif);
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};
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struct Segment
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{
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uint32_t mStartIndex;
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uint32_t mNumPrimitives;
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uint32_t mParentArrayIndex;
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std::vector<SubSegment> mSubSegments;
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void read(NIFStream* nif);
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};
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struct SubSegmentDataRecord
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{
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uint32_t mUserSlotID;
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uint32_t mMaterial;
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std::vector<float> mExtraData;
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void read(NIFStream* nif);
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};
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struct SubSegmentData
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{
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std::vector<uint32_t> mArrayIndices;
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std::vector<SubSegmentDataRecord> mDataRecords;
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std::string mSSFFile;
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void read(NIFStream* nif);
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};
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struct Segmentation
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{
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uint32_t mNumPrimitives;
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uint32_t mNumTotalSegments;
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std::vector<Segment> mSegments;
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SubSegmentData mSubSegmentData;
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void read(NIFStream* nif);
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};
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std::vector<BSSegmentedTriShape::SegmentData> mSegments; // SSE
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Segmentation mSegmentation; // FO4
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void read(NIFStream* nif) override;
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};
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struct BSValueNode : NiNode
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{
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enum Flags
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{
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Flag_BillboardWorldZ = 0x1,
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Flag_UsePlayerAdjust = 0x2,
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};
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uint32_t mValue;
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uint8_t mValueFlags;
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void read(NIFStream* nif) override;
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};
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struct BSOrderedNode : NiNode
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{
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osg::Vec4f mAlphaSortBound;
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bool mStaticBound;
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void read(NIFStream* nif) override;
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};
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struct BSRangeNode : NiNode
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{
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uint8_t mMin, mMax;
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uint8_t mCurrent;
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void read(NIFStream* nif) override;
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};
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}
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#endif
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