| .. | 
		
		
			
			
			
			
				| attach.cpp | More consistent wording of errors/warnings | 2017-03-04 21:48:31 +01:00 | 
		
			
			
			
			
				| attach.hpp | Speed up finding of attachment node by using the cached nodeMap | 2017-02-03 23:15:37 +01:00 | 
		
			
			
			
			
				| clone.cpp | Fix missing particles caused by shallow copy of ParticleSystemController | 2017-02-26 23:10:41 +01:00 | 
		
			
			
			
			
				| clone.hpp |  |  | 
		
			
			
			
			
				| controller.cpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| controller.hpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| lightcontroller.cpp | Move observer_ptr include where it belongs | 2016-01-25 21:03:33 +01:00 | 
		
			
			
			
			
				| lightcontroller.hpp | Pass a Vec4f by reference | 2016-01-03 16:43:20 +01:00 | 
		
			
			
			
			
				| lightmanager.cpp | Fix handling in LightListCallback when the node is not a Group | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| lightmanager.hpp | Refactor LightListCallback to allow for integration in custom Drawables. | 2017-03-14 19:27:55 +01:00 | 
		
			
			
			
			
				| lightutil.cpp | Make actors with non-portable lights in inventory glow (Closes #2042, #3338) | 2016-10-08 23:17:12 +02:00 | 
		
			
			
			
			
				| lightutil.hpp | Make actors with non-portable lights in inventory glow (Closes #2042, #3338) | 2016-10-08 23:17:12 +02:00 | 
		
			
			
			
			
				| optimizer.cpp | Fix boolean test | 2017-03-15 17:50:13 +01:00 | 
		
			
			
			
			
				| optimizer.hpp | optimizer: don't merge Geometry that has transparency sorting enabled | 2017-02-24 02:58:27 +01:00 | 
		
			
			
			
			
				| pathgridutil.cpp | Changes to color scheme, slight change to drag indicator, | 2016-05-29 13:26:29 -04:00 | 
		
			
			
			
			
				| pathgridutil.hpp | Drag indicator. | 2016-05-18 12:17:26 -04:00 | 
		
			
			
			
			
				| positionattitudetransform.cpp |  |  | 
		
			
			
			
			
				| positionattitudetransform.hpp |  |  | 
		
			
			
			
			
				| riggeometry.cpp | More consistent wording of errors/warnings | 2017-03-04 21:48:31 +01:00 | 
		
			
			
			
			
				| riggeometry.hpp | Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended) | 2017-02-03 06:49:34 +01:00 | 
		
			
			
			
			
				| serialize.cpp | Don't print Geometry data (vertices, triangles, etc.) in showscenegraph | 2017-02-23 23:28:50 +01:00 | 
		
			
			
			
			
				| serialize.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| skeleton.cpp | Remove warning spam in skeleton.cpp | 2017-03-13 02:48:22 +01:00 | 
		
			
			
			
			
				| skeleton.hpp | Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663) | 2016-12-16 20:09:20 +01:00 | 
		
			
			
			
			
				| statesetupdater.cpp | Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead | 2017-02-09 04:51:20 +01:00 | 
		
			
			
			
			
				| statesetupdater.hpp | StateSetUpdater: use the frameNumber | 2015-12-03 23:46:25 +01:00 | 
		
			
			
			
			
				| unrefqueue.cpp | Add resource statistics panel opened with F4 | 2017-02-22 14:28:45 +01:00 | 
		
			
			
			
			
				| unrefqueue.hpp | Add resource statistics panel opened with F4 | 2017-02-22 14:28:45 +01:00 | 
		
			
			
			
			
				| util.cpp | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 | 
		
			
			
			
			
				| util.hpp | Explicitely opt for float matrices in performance critical places | 2015-11-22 19:54:27 +01:00 | 
		
			
			
			
			
				| visitor.cpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| visitor.hpp | Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls | 2017-02-04 02:16:26 +01:00 | 
		
			
			
			
			
				| waterutil.cpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| waterutil.hpp | Move water mesh + simple state generation to components library. | 2016-08-05 13:25:05 -04:00 | 
		
			
			
			
			
				| workqueue.cpp | More consistent wording of errors/warnings | 2017-03-04 21:48:31 +01:00 | 
		
			
			
			
			
				| workqueue.hpp | Add resource statistics panel opened with F4 | 2017-02-22 14:28:45 +01:00 | 
		
			
			
			
			
				| writescene.cpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 | 
		
			
			
			
			
				| writescene.hpp | Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes | 2017-02-01 06:00:14 +01:00 |