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openmw/files/materials
2015-02-09 20:16:29 +01:00
..
atmosphere.shader More shader compatibility fixes 2014-10-02 13:55:36 +02:00
atmosphere.shaderset
clouds.shader
clouds.shaderset
core.h
moon.shader
moon.shaderset
mygui.mat
mygui.shader
mygui.shaderset Added shader based MyGUI render manager to allow using Ogre's next generation render systems. 2013-04-07 00:12:04 +02:00
objects.mat Implement drawMode of NiStencilProperty (Feature #1057) 2014-12-03 18:28:35 +01:00
objects.shader
objects.shaderset
openmw.configuration
quad.mat
quad.shader switch to glsl 1.2 2012-07-23 02:54:50 +02:00
quad.shaderset
ripples.particle
selection.mat
selection.shader
selection.shaderset
shadowcaster.mat
shadowcaster.shader
shadowcaster.shaderset
shadows.h
sky.mat
stars.shader
stars.shaderset forgot to add files 2012-07-11 09:09:38 +02:00
sun.shader
sun.shaderset fixed some textures, started with sky 2012-07-06 10:31:48 +02:00
terrain.shader MIT License header added to all terrain component files. 2015-02-09 20:16:29 +01:00
terrain.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00
underwater.h
water.mat
water.shader
water.shaderset Fixed DirectX HLSL shaders and re-enabled them in the gui 2012-08-01 04:11:16 +02:00