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activespells.cpp
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Only check for spelllist/equipment changes in the update loop
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2025-07-13 11:18:15 +02:00 |
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activespells.hpp
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Update effects upon applying them
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2025-07-13 10:53:34 +02:00 |
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actor.hpp
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Turn GreetingState into enum class and cut some mechanics manager includes
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2025-07-27 23:02:06 +03:00 |
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actors.cpp
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Turn GreetingState into enum class and cut some mechanics manager includes
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2025-07-27 23:02:06 +03:00 |
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actors.hpp
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Use string_view for sIdleSelectToGroupName
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2025-04-24 23:01:30 +02:00 |
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actorutil.cpp
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Consider 75% Chameleon magical invisibility as well
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2023-11-07 02:59:37 +00:00 |
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actorutil.hpp
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Don't headtrack or greet magically hidden actors (bug #5978)
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2022-07-29 10:47:50 +03:00 |
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aiactivate.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
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aiactivate.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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aiavoiddoor.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aiavoiddoor.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aibreathe.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
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aibreathe.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aicast.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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aicast.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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aicombat.cpp
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Merge branch 'aiwander' into 'master'
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2025-07-28 00:48:17 +03:00 |
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aicombat.hpp
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Move getClosestPoint to a separate file
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2025-07-27 11:17:17 +02:00 |
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aicombataction.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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aicombataction.hpp
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Bring attack voice lines in line with research
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2024-01-25 19:36:41 +01:00 |
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aiescort.cpp
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Split ESM headers
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2024-05-03 01:55:20 +02:00 |
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aiescort.hpp
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Expose Wander option values to the Lua API (#7916)
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2024-05-03 09:40:30 +00:00 |
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aiface.cpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aiface.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aifollow.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
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aifollow.hpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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aipackage.cpp
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Build path over navmesh for wandering actors
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2025-07-27 11:17:17 +02:00 |
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aipackage.hpp
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Move getClosestPoint to a separate file
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2025-07-27 11:17:17 +02:00 |
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aipackagetypeid.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aipursue.cpp
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Use NAM9 for stack count
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2023-12-31 17:12:46 +00:00 |
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aipursue.hpp
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fixed some typos and spelling errors
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2023-05-09 20:07:08 -04:00 |
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aisequence.cpp
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Clarify the resetInitialPosition loop
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2025-03-23 21:44:04 +01:00 |
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aisequence.hpp
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Merge branch 'imnotyourpalbuddy' into 'master'
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2024-02-09 21:28:04 +00:00 |
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aisetting.hpp
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Move AiSetting out of MWMechanics::CreatureStats
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2022-07-16 16:43:33 +02:00 |
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aistate.hpp
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Reset initial wander position when commanding actors and don't create return packages when stacking actual ai packages
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2025-03-23 18:25:20 +01:00 |
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aistatefwd.hpp
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Use forward declarations instead of including aistate.hpp
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2022-07-16 17:13:16 +02:00 |
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aitemporarybase.hpp
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Move AiTemporaryBase to a separate header
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2022-07-16 17:13:16 +02:00 |
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aitimer.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aitravel.cpp
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Turn GreetingState into enum class and cut some mechanics manager includes
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2025-07-27 23:02:06 +03:00 |
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aitravel.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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aiwander.cpp
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Merge branch 'classheader' into 'master'
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2025-07-28 22:35:24 +00:00 |
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aiwander.hpp
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Move getClosestPoint to a separate file
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2025-07-27 11:17:17 +02:00 |
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alchemy.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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alchemy.hpp
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Make ingredient order affect effect order
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2023-12-20 11:56:12 +01:00 |
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attacktype.hpp
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Introduced attacktype enum, fixed lua docs
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2024-06-21 23:18:48 +02:00 |
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autocalcspell.cpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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autocalcspell.hpp
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Assign StringRefIds to attributes
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2023-08-20 10:28:46 +02:00 |
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character.cpp
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Remove completion threshold-based turning for the player (#8447)
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2025-07-22 15:35:57 +03:00 |
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character.hpp
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Allow unsetting a character controller's animation
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2025-07-19 09:23:43 +02:00 |
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combat.cpp
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Check if the victim is within weapon reach upon hit (#8280)
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2025-01-16 13:08:06 +03:00 |
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combat.hpp
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Check if the victim is within weapon reach upon hit (#8280)
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2025-01-16 13:08:06 +03:00 |
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creaturecustomdataresetter.hpp
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Split apps/openmw/mwmechanics/actorutil.hpp
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2022-06-26 16:42:29 +02:00 |
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creaturestats.cpp
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Remove dead code
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2025-05-31 15:26:11 +02:00 |
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creaturestats.hpp
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Remove dead code
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2025-05-31 15:26:11 +02:00 |
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damagesourcetype.hpp
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Classify the damage passed to Class::onHit
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2023-12-27 20:05:08 +03:00 |
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difficultyscaling.cpp
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Merge branch 'cleanup_includes' into 'master'
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2023-07-03 16:01:48 +00:00 |
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difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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disease.hpp
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Ignore resistances for base diseases
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2025-05-06 20:09:48 +02:00 |
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drawstate.hpp
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Rename DrawState_ to DrawState and use enum class
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2022-07-17 20:50:26 +03:00 |
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enchanting.cpp
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Use the final effect cost to calculate enchantment price (#8340)
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2025-02-04 09:21:13 +03:00 |
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enchanting.hpp
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Use the final effect cost to calculate enchantment price (#8340)
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2025-02-04 09:21:13 +03:00 |
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greetingstate.hpp
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Turn GreetingState into enum class and cut some mechanics manager includes
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2025-07-27 23:02:06 +03:00 |
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inventory.hpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
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levelledlist.cpp
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
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levelledlist.hpp
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Expose levelled creatures to Lua
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2023-06-11 15:13:46 +02:00 |
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magiceffects.cpp
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Remove dead code
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2025-05-31 15:26:11 +02:00 |
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magiceffects.hpp
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Remove dead code
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2025-05-31 15:26:11 +02:00 |
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mechanicsmanagerimp.cpp
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Prevent witnesses from ending combat because they didn't get hit
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2025-07-27 21:12:52 +02:00 |
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mechanicsmanagerimp.hpp
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Use string_view for sIdleSelectToGroupName
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2025-04-24 23:01:30 +02:00 |
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movement.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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npcstats.cpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
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npcstats.hpp
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Remove the now unused npcstats methods useSkill and increaseSkill
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2024-01-30 21:25:39 +01:00 |
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objects.cpp
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Allow unsetting a character controller's animation
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2025-07-19 09:23:43 +02:00 |
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objects.hpp
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Use a smaller integer type instead of dealing with casting issues.
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2024-01-28 14:48:49 +01:00 |
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obstacle.cpp
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Remove isAreaOccupiedByOtherActor from obstacle.*
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2025-07-26 11:48:36 +02:00 |
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obstacle.hpp
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Remove isAreaOccupiedByOtherActor from obstacle.*
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2025-07-26 11:48:36 +02:00 |
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pathfinding.cpp
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Build path over navmesh for wandering actors
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2025-07-27 11:17:17 +02:00 |
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pathfinding.hpp
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Build path over navmesh for wandering actors
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2025-07-27 11:17:17 +02:00 |
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pathgrid.cpp
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Add missing includes
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2024-05-10 23:27:21 +02:00 |
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pathgrid.hpp
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Refactor pathgrid indices to use size_t instead of int
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2023-04-08 00:32:43 +00:00 |
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pickpocket.cpp
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Put ESMStore to Environment
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2023-04-20 21:45:49 +02:00 |
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pickpocket.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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recharge.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
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recharge.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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repair.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
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repair.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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security.cpp
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Dehardcode skill and level progression
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2024-01-30 21:25:36 +01:00 |
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security.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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setbaseaisetting.hpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
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spellcasting.cpp
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Update effects upon applying them
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2025-07-13 10:53:34 +02:00 |
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spellcasting.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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spelleffects.cpp
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Merge branch 'nomagnitudeforyou' into 'master'
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2025-07-28 15:59:13 +00:00 |
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spelleffects.hpp
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Don't play vfx and sound on fully resisted debuffs
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2025-07-11 03:10:49 +08:00 |
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spelllist.cpp
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Cleanup includes
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2023-07-08 11:28:56 +02:00 |
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spelllist.hpp
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Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type
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2022-12-27 19:15:54 +01:00 |
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spellpriority.cpp
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Prevent spell priority skyrocketing in useless cases
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2024-08-07 22:49:23 +02:00 |
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spellpriority.hpp
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Remove heal cooldown
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2023-08-07 22:44:24 +02:00 |
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spellresistance.cpp
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Elsid comments
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2023-05-23 19:30:29 +02:00 |
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spellresistance.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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spells.cpp
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Don't modify base records from Lua
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2024-10-25 16:35:23 +02:00 |
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spells.hpp
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Don't modify base records from Lua
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2024-10-25 16:35:23 +02:00 |
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spellutil.cpp
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Make powers immune to silence (#8371)
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2025-02-27 18:27:10 +03:00 |
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spellutil.hpp
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Spellcast related Lua API + spellcasting/activespell refactor
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2024-03-25 13:50:23 +00:00 |
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stat.cpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
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stat.hpp
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Minor header cleanup
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2023-04-30 16:26:03 +02:00 |
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steering.cpp
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Use settings values for Game settings
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2023-07-01 00:59:35 +02:00 |
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steering.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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summoning.cpp
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Use normalized path for correctMeshPath
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2024-11-16 12:49:11 +01:00 |
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summoning.hpp
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Remove ESM::RefId::sEmpty
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2023-04-26 21:15:16 +02:00 |
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typedaipackage.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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weaponpriority.cpp
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Rate weapons as useless if the actor's skill is 0
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2023-10-28 10:49:18 +02:00 |
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weaponpriority.hpp
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Apply clang-format to code base
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2022-09-22 21:35:26 +03:00 |
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weapontype.cpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |
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weapontype.hpp
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More cleanup of scripted animations
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2023-12-05 14:13:35 +00:00 |