mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 04:26:38 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			90 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_CREA_H
 | |
| #define OPENMW_ESM_CREA_H
 | |
| 
 | |
| #include <string>
 | |
| 
 | |
| #include "loadcont.hpp"
 | |
| #include "spelllist.hpp"
 | |
| #include "aipackage.hpp"
 | |
| 
 | |
| namespace ESM
 | |
| {
 | |
| 
 | |
| class ESMReader;
 | |
| class ESMWriter;
 | |
| 
 | |
| /*
 | |
|  * Creature definition
 | |
|  *
 | |
|  */
 | |
| 
 | |
| struct Creature
 | |
| {
 | |
|     // Default is 0x48?
 | |
|     enum Flags
 | |
|     {
 | |
|         Biped       = 0x001,
 | |
|         Respawn     = 0x002,
 | |
|         Weapon      = 0x004, // Has weapon and shield
 | |
|         None        = 0x008, // ??
 | |
|         Swims       = 0x010,
 | |
|         Flies       = 0x020, // Don't know what happens if several
 | |
|         Walks       = 0x040, // of these are set
 | |
|         Essential   = 0x080,
 | |
|         Skeleton    = 0x400, // Does not have normal blood
 | |
|         Metal       = 0x800  // Has 'golden' blood
 | |
|     };
 | |
| 
 | |
|     enum Type
 | |
|     {
 | |
|         Creatures = 0,
 | |
|         Deadra  = 1,
 | |
|         Undead = 2,
 | |
|         Humanoid = 3
 | |
|     };
 | |
| 
 | |
|     struct NPDTstruct
 | |
|     {
 | |
|         int mType;
 | |
|         // For creatures we obviously have to use ints, not shorts and
 | |
|         // bytes like we use for NPCs.... this file format just makes so
 | |
|         // much sense! (Still, _much_ easier to decode than the NIFs.)
 | |
|         int mLevel;
 | |
|         int mStrength,
 | |
|             mIntelligence,
 | |
|             mWillpower,
 | |
|             mAgility,
 | |
|             mSpeed,
 | |
|             mEndurance,
 | |
|             mPersonality,
 | |
|             mLuck;
 | |
| 
 | |
|         int mHealth, mMana, mFatigue; // Stats
 | |
|         int mSoul; // The creatures soul value (used with soul gems.)
 | |
|         int mCombat, mMagic, mStealth; // Don't know yet.
 | |
|         int mAttack[6]; // AttackMin1, AttackMax1, ditto2, ditto3
 | |
|         int mGold;
 | |
|     }; // 96 bytes
 | |
| 
 | |
|     NPDTstruct mData;
 | |
| 
 | |
|     int mFlags;
 | |
|     float mScale;
 | |
| 
 | |
|     std::string mId, mModel, mName, mScript;
 | |
|     std::string mOriginal; // Base creature that this is a modification of
 | |
| 
 | |
|     InventoryList mInventory;
 | |
|     SpellList mSpells;
 | |
| 
 | |
| 
 | |
|     bool mHasAI;
 | |
|     AIData mAiData;
 | |
|     AIPackageList mAiPackage;
 | |
| 
 | |
|     void load(ESMReader &esm);
 | |
|     void save(ESMWriter &esm);
 | |
| };
 | |
| 
 | |
| }
 | |
| #endif
 |