mirror of
https://github.com/OpenMW/openmw.git
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116 lines
4.3 KiB
C++
116 lines
4.3 KiB
C++
#include "countdialog.hpp"
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#include <MyGUI_Button.h>
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#include <MyGUI_RenderManager.h>
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#include <MyGUI_ScrollBar.h>
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#include <components/widgets/numericeditbox.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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namespace MWGui
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{
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CountDialog::CountDialog()
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: WindowModal("openmw_count_window.layout")
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{
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getWidget(mSlider, "CountSlider");
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getWidget(mItemEdit, "ItemEdit");
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getWidget(mItemText, "ItemText");
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getWidget(mLabelText, "LabelText");
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getWidget(mOkButton, "OkButton");
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getWidget(mCancelButton, "CancelButton");
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mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onCancelButtonClicked);
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mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &CountDialog::onOkButtonClicked);
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mItemEdit->eventValueChanged += MyGUI::newDelegate(this, &CountDialog::onEditValueChanged);
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mSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &CountDialog::onSliderMoved);
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// make sure we read the enter key being pressed to accept multiple items
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mItemEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &CountDialog::onEnterKeyPressed);
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mControllerButtons.mA = "#{Interface:OK}";
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mControllerButtons.mB = "#{Interface:Cancel}";
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}
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void CountDialog::openCountDialog(const std::string& item, const std::string& message, const int maxCount)
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{
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setVisible(true);
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mLabelText->setCaptionWithReplacing(message);
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MyGUI::IntSize viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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mSlider->setScrollRange(maxCount);
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mItemText->setCaptionWithReplacing(item);
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int width = std::max(mItemText->getTextSize().width + 160, 320);
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setCoord(viewSize.width / 2 - width / 2, viewSize.height / 2 - mMainWidget->getHeight() / 2, width,
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mMainWidget->getHeight());
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// by default, the text edit field has the focus of the keyboard
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MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mItemEdit);
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mSlider->setScrollPosition(maxCount - 1);
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mItemEdit->setMinValue(1);
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mItemEdit->setMaxValue(maxCount);
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mItemEdit->setValue(maxCount);
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}
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void CountDialog::setCount(int count)
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{
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count = std::clamp(count, 1, static_cast<int>(mSlider->getScrollRange()));
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mSlider->setScrollPosition(count - 1);
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mItemEdit->setValue(count);
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}
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void CountDialog::onCancelButtonClicked(MyGUI::Widget* /*sender*/)
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{
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setVisible(false);
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}
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void CountDialog::onOkButtonClicked(MyGUI::Widget* /*sender*/)
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{
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// The order here matters. Hide the dialog first so the OK event tooltips reappear.
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setVisible(false);
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eventOkClicked(nullptr, mSlider->getScrollPosition() + 1);
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}
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// essentially duplicating what the OK button does if user presses
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// Enter key
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void CountDialog::onEnterKeyPressed(MyGUI::EditBox* sender)
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{
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onOkButtonClicked(sender);
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// To do not spam onEnterKeyPressed() again and again
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MWBase::Environment::get().getWindowManager()->injectKeyRelease(MyGUI::KeyCode::None);
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}
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void CountDialog::onEditValueChanged(int value)
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{
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mSlider->setScrollPosition(value - 1);
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}
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void CountDialog::onSliderMoved(MyGUI::ScrollBar* sender, size_t position)
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{
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mItemEdit->setValue(position + 1);
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}
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bool CountDialog::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
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{
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if (arg.button == SDL_CONTROLLER_BUTTON_A)
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onOkButtonClicked(mOkButton);
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else if (arg.button == SDL_CONTROLLER_BUTTON_B)
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onCancelButtonClicked(mCancelButton);
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else if (arg.button == SDL_CONTROLLER_BUTTON_LEFTSHOULDER)
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setCount(1);
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else if (arg.button == SDL_CONTROLLER_BUTTON_RIGHTSHOULDER)
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setCount(static_cast<int>(mSlider->getScrollRange()));
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else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_LEFT)
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::ArrowDown, 0, false);
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else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_RIGHT)
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MWBase::Environment::get().getWindowManager()->injectKeyPress(MyGUI::KeyCode::ArrowUp, 0, false);
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return true;
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}
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}
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