mirror of
https://github.com/OpenMW/openmw.git
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293 lines
9.7 KiB
C++
293 lines
9.7 KiB
C++
#include "itemview.hpp"
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#include <cmath>
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#include <MyGUI_FactoryManager.h>
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#include <MyGUI_Gui.h>
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#include <MyGUI_ImageBox.h>
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#include <MyGUI_ScrollView.h>
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#include <components/settings/values.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/inputmanager.hpp"
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#include "../mwbase/windowmanager.hpp"
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#include "itemmodel.hpp"
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#include "itemwidget.hpp"
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namespace MWGui
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{
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ItemView::ItemView()
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: mScrollView(nullptr)
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, mControllerActiveWindow(false)
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{
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}
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void ItemView::setModel(std::unique_ptr<ItemModel> model)
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{
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mModel = std::move(model);
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update();
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}
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void ItemView::initialiseOverride()
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{
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Base::initialiseOverride();
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assignWidget(mScrollView, "ScrollView");
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if (mScrollView == nullptr)
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throw std::runtime_error("Item view needs a scroll view");
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mScrollView->setCanvasAlign(MyGUI::Align::Left | MyGUI::Align::Top);
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}
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void ItemView::layoutWidgets()
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{
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if (!mScrollView->getChildCount())
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return;
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int x = 0;
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int y = 0;
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MyGUI::Widget* dragArea = mScrollView->getChildAt(0);
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int maxHeight = mScrollView->getHeight();
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mRows = std::max(maxHeight / 42, 1);
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mItemCount = dragArea->getChildCount();
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bool showScrollbar = static_cast<int>(std::ceil(mItemCount / float(mRows))) > mScrollView->getWidth() / 42;
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if (showScrollbar)
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{
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maxHeight -= 18;
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mRows = std::max(maxHeight / 42, 1);
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}
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for (int i = 0; i < mItemCount; ++i)
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{
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MyGUI::Widget* w = dragArea->getChildAt(i);
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w->setPosition(x, y);
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y += 42;
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if (y > maxHeight - 42 && i < mItemCount - 1)
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{
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x += 42;
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y = 0;
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}
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}
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x += 42;
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MyGUI::IntSize size = MyGUI::IntSize(std::max(mScrollView->getSize().width, x), mScrollView->getSize().height);
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if (Settings::gui().mControllerMenus)
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{
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mControllerFocus = std::clamp(mControllerFocus, 0, mItemCount - 1);
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updateControllerFocus(-1, mControllerFocus);
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}
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// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
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// scrollbar is hidden
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mScrollView->setVisibleVScroll(false);
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mScrollView->setVisibleHScroll(false);
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mScrollView->setCanvasSize(size);
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mScrollView->setVisibleVScroll(true);
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mScrollView->setVisibleHScroll(true);
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dragArea->setSize(size);
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}
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void ItemView::update()
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{
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while (mScrollView->getChildCount())
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MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
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if (!mModel)
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return;
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mModel->update();
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MyGUI::Widget* dragArea = mScrollView->createWidget<MyGUI::Widget>(
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{}, 0, 0, mScrollView->getWidth(), mScrollView->getHeight(), MyGUI::Align::Stretch);
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dragArea->setNeedMouseFocus(true);
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dragArea->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedBackground);
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dragArea->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheelMoved);
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for (ItemModel::ModelIndex i = 0; i < static_cast<int>(mModel->getItemCount()); ++i)
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{
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const ItemStack& item = mModel->getItem(i);
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ItemWidget* itemWidget = dragArea->createWidget<ItemWidget>(
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"MW_ItemIcon", MyGUI::IntCoord(0, 0, 42, 42), MyGUI::Align::Default);
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itemWidget->setUserString("ToolTipType", "ItemModelIndex");
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itemWidget->setUserData(std::make_pair(i, mModel.get()));
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ItemWidget::ItemState state = ItemWidget::None;
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if (item.mType == ItemStack::Type_Barter)
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state = ItemWidget::Barter;
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if (item.mType == ItemStack::Type_Equipped)
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state = ItemWidget::Equip;
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itemWidget->setItem(item.mBase, state);
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itemWidget->setCount(item.mCount);
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itemWidget->eventMouseButtonClick += MyGUI::newDelegate(this, &ItemView::onSelectedItem);
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itemWidget->eventMouseWheel += MyGUI::newDelegate(this, &ItemView::onMouseWheelMoved);
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}
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layoutWidgets();
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}
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void ItemView::resetScrollBars()
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{
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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if (Settings::gui().mControllerMenus)
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{
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updateControllerFocus(mControllerFocus, 0);
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mControllerFocus = 0;
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}
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}
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void ItemView::onSelectedItem(MyGUI::Widget* sender)
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{
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ItemModel::ModelIndex index = (*sender->getUserData<std::pair<ItemModel::ModelIndex, ItemModel*>>()).first;
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eventItemClicked(index);
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}
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void ItemView::onSelectedBackground(MyGUI::Widget* /*sender*/)
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{
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eventBackgroundClicked();
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}
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void ItemView::onMouseWheelMoved(MyGUI::Widget* /*sender*/, int rel)
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{
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if (mScrollView->getViewOffset().left + rel * 0.3f > 0)
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mScrollView->setViewOffset(
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MyGUI::IntPoint(static_cast<int>(mScrollView->getViewOffset().left + rel * 0.3f), 0));
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}
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void ItemView::setSize(const MyGUI::IntSize& value)
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{
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bool changed = (value.width != getWidth() || value.height != getHeight());
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Base::setSize(value);
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if (changed)
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layoutWidgets();
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}
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void ItemView::setCoord(const MyGUI::IntCoord& value)
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{
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bool changed = (value.width != getWidth() || value.height != getHeight());
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Base::setCoord(value);
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if (changed)
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layoutWidgets();
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}
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void ItemView::registerComponents()
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{
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MyGUI::FactoryManager::getInstance().registerFactory<MWGui::ItemView>("Widget");
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}
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void ItemView::setActiveControllerWindow(bool active)
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{
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mControllerActiveWindow = active;
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(
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active && Settings::gui().mControllerTooltips);
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if (active)
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updateControllerFocus(-1, mControllerFocus);
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else
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updateControllerFocus(mControllerFocus, -1);
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}
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void ItemView::onControllerButton(const unsigned char button)
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{
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if (!mItemCount)
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return;
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int prevFocus = mControllerFocus;
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switch (button)
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{
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case SDL_CONTROLLER_BUTTON_A:
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// Select the focused item, if any.
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if (mControllerFocus >= 0 && mControllerFocus < mItemCount)
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{
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MyGUI::Widget* dragArea = mScrollView->getChildAt(0);
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onSelectedItem(dragArea->getChildAt(mControllerFocus));
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}
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break;
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case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
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// Toggle info tooltip
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MWBase::Environment::get().getWindowManager()->setControllerTooltip(
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!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
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updateControllerFocus(-1, mControllerFocus);
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_UP:
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if (mControllerFocus % mRows == 0)
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mControllerFocus = std::min(mControllerFocus + mRows - 1, mItemCount - 1);
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else
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mControllerFocus--;
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
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if (mControllerFocus % mRows == mRows - 1 || mControllerFocus == mItemCount - 1)
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mControllerFocus -= mControllerFocus % mRows;
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else
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mControllerFocus++;
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
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if (mControllerFocus >= mRows)
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mControllerFocus -= mRows;
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break;
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case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
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if (mControllerFocus + mRows < mItemCount)
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mControllerFocus += mRows;
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else if (mControllerFocus / mRows != (mItemCount - 1) / mRows)
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mControllerFocus = mItemCount - 1;
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break;
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default:
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return;
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}
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if (prevFocus != mControllerFocus)
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updateControllerFocus(prevFocus, mControllerFocus);
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else
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updateControllerFocus(-1, mControllerFocus);
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}
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void ItemView::updateControllerFocus(int prevFocus, int newFocus)
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{
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MWBase::Environment::get().getWindowManager()->setCursorVisible(
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!MWBase::Environment::get().getWindowManager()->getControllerTooltip());
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if (!mItemCount)
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return;
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MyGUI::Widget* dragArea = mScrollView->getChildAt(0);
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if (prevFocus >= 0 && prevFocus < mItemCount)
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{
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ItemWidget* prev = static_cast<ItemWidget*>(dragArea->getChildAt(prevFocus));
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if (prev)
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prev->setControllerFocus(false);
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}
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if (mControllerActiveWindow && newFocus >= 0 && newFocus < mItemCount)
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{
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ItemWidget* focused = static_cast<ItemWidget*>(dragArea->getChildAt(newFocus));
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if (focused)
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{
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focused->setControllerFocus(true);
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// Scroll the list to keep the active item in view
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int column = newFocus / mRows;
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if (column <= 3)
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mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mScrollView->setViewOffset(MyGUI::IntPoint(-42 * (column - 3), 0));
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if (MWBase::Environment::get().getWindowManager()->getControllerTooltip())
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MWBase::Environment::get().getInputManager()->warpMouseToWidget(focused);
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}
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}
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}
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}
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