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openmw/apps/openmw/mwgui/travelwindow.cpp
2025-08-27 12:45:09 +02:00

306 lines
12 KiB
C++

#include "travelwindow.hpp"
#include <MyGUI_Button.h>
#include <MyGUI_Gui.h>
#include <MyGUI_ScrollView.h>
#include <components/debug/debuglog.hpp>
#include <components/esm3/loadcrea.hpp>
#include <components/esm3/loadgmst.hpp>
#include <components/misc/strings/conversion.hpp>
#include <components/settings/values.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/world.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/cellstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/store.hpp"
#include "../mwworld/worldmodel.hpp"
#include "../mwmechanics/actorutil.hpp"
#include "../mwmechanics/creaturestats.hpp"
namespace MWGui
{
TravelWindow::TravelWindow()
: WindowBase("openmw_travel_window.layout")
, mCurrentY(0)
{
getWidget(mCancelButton, "CancelButton");
getWidget(mPlayerGold, "PlayerGold");
getWidget(mDestinationsView, "DestinationsView");
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked);
if (Settings::gui().mControllerMenus)
{
mDisableGamepadCursor = true;
mControllerButtons.mA = "#{sTravel}";
mControllerButtons.mB = "#{Interface:Cancel}";
}
}
void TravelWindow::addDestination(const ESM::RefId& name, const ESM::Position& pos, bool interior)
{
int price;
const MWWorld::Store<ESM::GameSetting>& gmst
= MWBase::Environment::get().getESMStore()->get<ESM::GameSetting>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (!mPtr.getCell()->isExterior())
{
price = gmst.find("fMagesGuildTravel")->mValue.getInteger();
}
else
{
const ESM::Position playerPos = player.getRefData().getPosition();
float d = sqrt(pow(pos.pos[0] - playerPos.pos[0], 2) + pow(pos.pos[1] - playerPos.pos[1], 2)
+ pow(pos.pos[2] - playerPos.pos[2], 2));
float fTravelMult = gmst.find("fTravelMult")->mValue.getFloat();
if (fTravelMult != 0)
price = static_cast<int>(d / fTravelMult);
else
price = static_cast<int>(d);
}
// Add price for the travelling followers
std::set<MWWorld::Ptr> followers;
MWWorld::ActionTeleport::getFollowers(player, followers, !interior);
// Apply followers cost, unlike vanilla the first follower doesn't travel for free
price *= 1 + static_cast<int>(followers.size());
price = std::max(1, price);
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr, price, true);
const int lineHeight = Settings::gui().mFontSize + 2;
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>(
"SandTextButton", 0, mCurrentY, 200, lineHeight, MyGUI::Align::Default);
toAdd->setEnabled(price <= playerGold);
mCurrentY += lineHeight;
if (interior)
toAdd->setUserString("interior", "y");
else
toAdd->setUserString("interior", "n");
const std::string& nameString = name.getRefIdString();
toAdd->setUserString("price", std::to_string(price));
toAdd->setCaptionWithReplacing("#{sCell=" + nameString + "} - " + MyGUI::utility::toString(price) + "#{sgp}");
toAdd->setSize(mDestinationsView->getWidth(), lineHeight);
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel);
toAdd->setUserString("Destination", nameString);
toAdd->setUserData(pos);
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick);
if (price <= playerGold)
mDestinationButtons.emplace_back(toAdd);
}
void TravelWindow::clearDestinations()
{
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
mCurrentY = 0;
while (mDestinationsView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0));
mDestinationButtons.clear();
}
void TravelWindow::setPtr(const MWWorld::Ptr& actor)
{
if (actor.isEmpty() || !actor.getClass().isActor())
throw std::runtime_error("Invalid argument in TravelWindow::setPtr");
center();
mPtr = actor;
clearDestinations();
std::vector<ESM::Transport::Dest> transport;
if (mPtr.getClass().isNpc())
transport = mPtr.get<ESM::NPC>()->mBase->getTransport();
else if (mPtr.getType() == ESM::Creature::sRecordId)
transport = mPtr.get<ESM::Creature>()->mBase->getTransport();
for (const auto& dest : transport)
{
std::string_view cellname = dest.mCellName;
bool interior = true;
const ESM::ExteriorCellLocation cellIndex
= ESM::positionToExteriorCellLocation(dest.mPos.pos[0], dest.mPos.pos[1]);
const MWWorld::WorldModel& worldModel = *MWBase::Environment::get().getWorldModel();
if (cellname.empty())
{
MWWorld::CellStore& cell = worldModel.getExterior(cellIndex);
cellname = MWBase::Environment::get().getWorld()->getCellName(&cell);
interior = false;
}
else
{
const MWWorld::CellStore* destCell = worldModel.findCell(cellname, false);
if (destCell == nullptr)
{
Log(Debug::Error) << "Failed to add travel destination: unknown cell (" << cellname << ")";
continue;
}
interior = !destCell->getCell()->isExterior();
}
addDestination(ESM::RefId::stringRefId(cellname), dest.mPos, interior);
}
updateLabels();
if (Settings::gui().mControllerMenus)
{
mControllerFocus = 0;
if (mDestinationButtons.size() > 0)
mDestinationButtons[0]->setStateSelected(true);
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the
// scrollbar is hidden
mDestinationsView->setVisibleVScroll(false);
mDestinationsView->setCanvasSize(
MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY)));
mDestinationsView->setVisibleVScroll(true);
}
void TravelWindow::onTravelButtonClick(MyGUI::Widget* sender)
{
const int price = Misc::StringUtils::toNumeric<int>(sender->getUserString("price"), 0);
MWWorld::Ptr player = MWMechanics::getPlayer();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (playerGold < price)
return;
// Set "traveling" flag, so GetPCTraveling can detect teleportation.
// We will reset this flag during next world update.
MWBase::Environment::get().getWorld()->setPlayerTraveling(true);
if (!mPtr.getCell()->isExterior())
// Interior cell -> mages guild transport
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("mysticism cast"));
player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price);
// add gold to NPC trading gold pool
MWMechanics::CreatureStats& npcStats = mPtr.getClass().getCreatureStats(mPtr);
npcStats.setGoldPool(npcStats.getGoldPool() + price);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
ESM::Position pos = *sender->getUserData<ESM::Position>();
std::string_view cellname = sender->getUserString("Destination");
bool interior = sender->getUserString("interior") == "y";
if (mPtr.getCell()->isExterior())
{
ESM::Position playerPos = player.getRefData().getPosition();
float d
= (osg::Vec3f(pos.pos[0], pos.pos[1], 0) - osg::Vec3f(playerPos.pos[0], playerPos.pos[1], 0)).length();
int hours = static_cast<int>(d
/ MWBase::Environment::get()
.getESMStore()
->get<ESM::GameSetting>()
.find("fTravelTimeMult")
->mValue.getFloat());
MWBase::Environment::get().getMechanicsManager()->rest(hours, true);
MWBase::Environment::get().getWorld()->advanceTime(hours);
}
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
MWBase::Environment::get().getWindowManager()->fadeScreenOut(1);
const ESM::ExteriorCellLocation posCell = ESM::positionToExteriorCellLocation(pos.pos[0], pos.pos[1]);
ESM::RefId cellId = ESM::Cell::generateIdForCell(!interior, cellname, posCell.mX, posCell.mY);
// Teleports any followers, too.
MWWorld::ActionTeleport action(cellId, pos, true);
action.execute(player);
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0);
MWBase::Environment::get().getWindowManager()->fadeScreenIn(1);
}
void TravelWindow::onCancelButtonClicked(MyGUI::Widget* /*sender*/)
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
}
void TravelWindow::updateLabels()
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + MyGUI::utility::toString(playerGold));
mPlayerGold->setCoord(8, mPlayerGold->getTop(), mPlayerGold->getTextSize().width, mPlayerGold->getHeight());
}
void TravelWindow::onReferenceUnavailable()
{
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Travel);
MWBase::Environment::get().getWindowManager()->exitCurrentGuiMode();
}
void TravelWindow::onMouseWheel(MyGUI::Widget* /*sender*/, int rel)
{
if (mDestinationsView->getViewOffset().top + rel * 0.3f > 0)
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mDestinationsView->setViewOffset(
MyGUI::IntPoint(0, static_cast<int>(mDestinationsView->getViewOffset().top + rel * 0.3f)));
}
bool TravelWindow::onControllerButtonEvent(const SDL_ControllerButtonEvent& arg)
{
if (arg.button == SDL_CONTROLLER_BUTTON_A)
{
if (mControllerFocus < mDestinationButtons.size())
{
onTravelButtonClick(mDestinationButtons[mControllerFocus]);
MWBase::Environment::get().getWindowManager()->playSound(ESM::RefId::stringRefId("Menu Click"));
}
}
else if (arg.button == SDL_CONTROLLER_BUTTON_B)
{
onCancelButtonClicked(mCancelButton);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_UP)
{
if (mDestinationButtons.size() <= 1)
return true;
setControllerFocus(mDestinationButtons, mControllerFocus, false);
mControllerFocus = wrap(mControllerFocus - 1, mDestinationButtons.size());
setControllerFocus(mDestinationButtons, mControllerFocus, true);
}
else if (arg.button == SDL_CONTROLLER_BUTTON_DPAD_DOWN)
{
if (mDestinationButtons.size() <= 1)
return true;
setControllerFocus(mDestinationButtons, mControllerFocus, false);
mControllerFocus = wrap(mControllerFocus + 1, mDestinationButtons.size());
setControllerFocus(mDestinationButtons, mControllerFocus, true);
}
// Scroll the list to keep the active item in view
if (mControllerFocus <= 5)
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
else
{
const int lineHeight = Settings::gui().mFontSize + 2;
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, -lineHeight * (mControllerFocus - 5)));
}
return true;
}
}