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bs
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Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
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2023-05-29 18:47:27 +02:00 |
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luminance
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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debug.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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debug.vert
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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depthclipped.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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depthclipped.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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fog.glsl
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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fullscreen_tri.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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fullscreen_tri.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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groundcover.frag
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
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groundcover.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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gui.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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gui.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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multiview_resolve.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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multiview_resolve.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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objects.frag
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
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objects.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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ripples_blobber.frag
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Use Allman brackets
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2023-04-02 13:31:06 +04:00 |
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ripples_simulate.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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s360.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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s360.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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shadowcasting.frag
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fix shader compilation
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2023-02-26 14:31:53 -08:00 |
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shadowcasting.vert
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Fix tree shadows when TreeAnim flag is used
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2023-05-29 18:47:27 +02:00 |
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shadows_fragment.glsl
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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shadows_vertex.glsl
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Merge branch 'moo-bitch-get-out-my-hay' into 'master'
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2023-02-25 23:12:32 +00:00 |
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sky.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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sky.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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terrain.frag
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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terrain.vert
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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vertexcolors.glsl
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shade refactor
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2023-02-25 11:03:39 -08:00 |
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water.frag
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Improve shaders formatting
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2023-04-21 09:02:12 +04:00 |
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water.vert
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Implement shader-based water ripples (feature 3537)
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2023-04-01 17:26:19 +04:00 |