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openmw/apps/navmeshtool
elsid 8b8e4f78b6
Support cylinder and rotating box collision shape types for actors
Cylinder collision shape should give the best consistency between physics
simulation and pathfinding. Rotating box is already used by some actors, so
add it to have the same collision shape type for all actors.
2022-07-30 14:28:21 +02:00
..
CMakeLists.txt Use target_precompile_headers for the most expensive headers 2022-07-01 14:05:17 +00:00
main.cpp Support cylinder and rotating box collision shape types for actors 2022-07-30 14:28:21 +02:00
navmesh.cpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
navmesh.hpp Support different agent collision shape type for pathfinding 2022-06-21 12:57:32 +02:00
worldspacedata.cpp Use correctMeshPath instead of string constants 2022-06-12 11:30:29 +02:00
worldspacedata.hpp Merge branch 'bullet_includes' into 'master' 2022-06-05 10:17:57 +00:00