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openmw/components/esm
2014-02-01 18:42:01 +01:00
..
aipackage.cpp added missing consts to record save functions 2013-09-16 12:32:35 +02:00
aipackage.hpp
attr.cpp
attr.hpp
cellid.cpp
cellid.hpp added savedgame-specifc record structs for objects state 2014-01-14 15:29:55 +01:00
cellref.cpp
cellref.hpp reduced object state for objects in containers 2014-01-28 13:49:59 +01:00
cellstate.cpp
cellstate.hpp
containerstate.cpp
containerstate.hpp store content of containers in saved game files 2014-01-31 13:25:32 +01:00
creaturestate.cpp added creature/NPC state to saved games (only container/inventory for now) 2014-02-01 17:36:23 +01:00
creaturestate.hpp
defs.hpp
effectlist.cpp
effectlist.hpp added missing consts to record save functions 2013-09-16 12:32:35 +02:00
esmcommon.hpp
esmreader.cpp
esmreader.hpp
esmwriter.cpp
esmwriter.hpp
filter.cpp
filter.hpp
globalmap.cpp Save/load global map 2014-01-25 19:06:14 +01:00
globalmap.hpp Save/load global map 2014-01-25 19:06:14 +01:00
globalscript.cpp store global script state in saved game files 2013-12-15 16:16:50 +01:00
globalscript.hpp
inventorystate.cpp
inventorystate.hpp
journalentry.cpp Feature #764: Store the actor that gave the dialog response 2014-02-01 18:42:01 +01:00
journalentry.hpp
lightstate.cpp
lightstate.hpp
loadacti.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadacti.hpp
loadalch.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadalch.hpp
loadappa.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadappa.hpp
loadarmo.cpp
loadarmo.hpp
loadbody.cpp
loadbody.hpp
loadbook.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadbook.hpp
loadbsgn.cpp
loadbsgn.hpp
loadcell.cpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
loadcell.hpp Merge branch 'savedgame' 2014-02-01 18:16:32 +01:00
loadclas.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadclas.hpp
loadclot.cpp
loadclot.hpp
loadcont.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadcont.hpp
loadcrea.cpp
loadcrea.hpp
loadcrec.hpp
loaddial.cpp
loaddial.hpp
loaddoor.cpp
loaddoor.hpp
loadench.cpp
loadench.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadfact.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadfact.hpp
loadglob.cpp
loadglob.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadgmst.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadgmst.hpp
loadinfo.cpp
loadinfo.hpp Don't complain about greetings with no sound 2014-01-22 00:02:43 +01:00
loadingr.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadingr.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadland.cpp Merge branch 'master' into savedgame 2013-12-07 12:27:06 +01:00
loadland.hpp
loadlevlist.cpp
loadlevlist.hpp
loadligh.cpp
loadligh.hpp
loadlock.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadlock.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadltex.cpp
loadltex.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadmgef.cpp Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
loadmgef.hpp
loadmisc.cpp
loadmisc.hpp
loadnpc.cpp Fixes #1006: Many NPCs have 0 skill 2013-12-08 21:47:43 +01:00
loadnpc.hpp NPC. Still WIP. 2013-12-27 22:13:55 +01:00
loadnpcc.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadpgrd.cpp
loadpgrd.hpp
loadprob.cpp
loadprob.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadrace.cpp
loadrace.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadregn.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadregn.hpp
loadrepa.cpp
loadrepa.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadscpt.cpp
loadscpt.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadskil.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadskil.hpp
loadsndg.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadsndg.hpp
loadsoun.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadsoun.hpp
loadspel.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadspel.hpp
loadsscr.cpp
loadsscr.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadstat.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadstat.hpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadtes3.cpp Merge branch 'master' into HEAD 2014-01-06 00:23:17 +01:00
loadtes3.hpp
loadweap.cpp make 4 byte record type accessable from record struct 2013-09-24 13:17:28 +02:00
loadweap.hpp remove CreatureStats::mAttackType, set/getAttackType() 2014-01-27 23:05:17 +02:00
locals.cpp
locals.hpp
npcstate.cpp
npcstate.hpp
objectstate.cpp
objectstate.hpp made object state polymorphic 2014-01-28 13:53:24 +01:00
player.cpp
player.hpp
queststate.cpp fixed QuestState::load/save 2013-12-03 13:51:44 +01:00
queststate.hpp added records for storing journals in saved game files 2013-11-30 14:41:12 +01:00
records.hpp
savedgame.cpp Implement savegame screenshots 2014-01-24 17:49:16 +01:00
savedgame.hpp
spelllist.cpp
spelllist.hpp
variant.cpp fixed a bug in ESM::Variant::write (was affecting string values) 2013-03-21 12:57:10 +01:00
variant.hpp
variantimp.cpp fixed write function for ESM variant type 2013-09-27 13:17:04 +02:00
variantimp.hpp added variant class 2013-03-04 14:32:23 +01:00