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			48 lines
		
	
	
	
		
			994 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			994 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "esm_land_factory.hpp"
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| 
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| // The first one already includes the others implicitly, but it
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| // doesn't hurt to be explicit.
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| #include "../esm_store/store.hpp"
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| #include "../esm/esm_reader.hpp"
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| #include "../esm/loadland.hpp"
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| 
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| using namespace Terrain;
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| 
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| static class ESMLandStream : public Mangle::Stream
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| {
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| public:
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|   ESMLandStream(ESM::Land *l, ESM::ESMReader &r)
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|   {
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|   }
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| };
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| 
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| bool ESMLandFactory::has(int x, int y)
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| {
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|   return store.landscapes.has(x,y);
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| }
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| 
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| LandDataPtr get(int x, int y, LandInfo &info)
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| {
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|   assert(has(x,y));
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| 
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|   // Set up the info
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|   info.grid = LGT_Quadratic;
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|   info.data = LDT_Float;
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| 
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|   const float SIZE = 8192; // CHECK
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| 
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|   info.xsize = SIZE;
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|   info.ysize = SIZE;
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|   info.numx = 65;
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|   info.numy = 65;
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|   info.xoffset = SIZE*x;
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|   info.yoffset = SIZE*y;
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| 
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|   // Get the Land struct from store
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|   ESM::Land* land = store.landscapes.find(x,y);
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|   assert(land->hasData);
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| 
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|   // Create a stream for the data and return it.
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|   LandDataPtr ptr(new ESMLandStream(land, reader));
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|   return ptr;
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| }
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