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			94 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
	
		
			2.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ESM_LEVLISTS_H
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| #define OPENMW_ESM_LEVLISTS_H
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| 
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| #include <string>
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| #include <vector>
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| 
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| #include <components/esm/esmcommon.hpp>
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| #include <components/esm/defs.hpp>
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| 
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| namespace ESM
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| {
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| 
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| class ESMReader;
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| class ESMWriter;
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| 
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| /*
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|  * Levelled lists. Since these have identical layout, I only bothered
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|  * to implement it once.
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|  *
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|  * We should later implement the ability to merge levelled lists from
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|  * several files.
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|  */
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| 
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| struct LevelledListBase
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| {
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|     int mFlags;
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|     unsigned char mChanceNone; // Chance that none are selected (0-100)
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|     unsigned int mRecordFlags;
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|     std::string mId;
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| 
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|     struct LevelItem
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|     {
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|         std::string mId;
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|         short mLevel;
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|     };
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| 
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|     std::vector<LevelItem> mList;
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| 
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|     void load(ESMReader& esm, NAME recName, bool& isDeleted);
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|     void save(ESMWriter& esm, NAME recName, bool isDeleted) const;
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| 
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|     void blank();
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|     ///< Set record to default state (does not touch the ID).
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| };
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| 
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| template <class Base>
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| struct CustomLevelledListBase : LevelledListBase
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| {
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|     void load(ESMReader &esm, bool& isDeleted) { LevelledListBase::load(esm, Base::sRecName, isDeleted); }
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|     void save(ESMWriter &esm, bool isDeleted = false) const { LevelledListBase::save(esm, Base::sRecName, isDeleted); }
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| };
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| 
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| struct CreatureLevList : CustomLevelledListBase<CreatureLevList>
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| {
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|     /// Record name used to read references.
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|     static constexpr NAME sRecName {"CNAM"};
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|     static constexpr RecNameInts sRecordId = RecNameInts::REC_LEVC;
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|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|     static std::string_view getRecordType() { return "CreatureLevList"; }
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| 
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|     enum Flags
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|     {
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| 
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|         AllLevels = 0x01  // Calculate from all levels <= player
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|                           // level, not just the closest below
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|                           // player.
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|     };
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| };
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| 
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| struct ItemLevList : CustomLevelledListBase<ItemLevList>
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| {
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|     /// Record name used to read references.
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|     static constexpr NAME sRecName {"INAM"};
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|     static constexpr RecNameInts sRecordId = RecNameInts::REC_LEVI;
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|     /// Return a string descriptor for this record type. Currently used for debugging / error logs only.
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|     static std::string_view getRecordType() { return "ItemLevList"; }
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| 
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|     enum Flags
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|     {
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| 
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|         Each = 0x01,      // Select a new item each time this
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|                           // list is instantiated, instead of
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|                           // giving several identical items
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|                           // (used when a container has more
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|                           // than one instance of one levelled
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|                           // list.)
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|         AllLevels = 0x02  // Calculate from all levels <= player
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|                           // level, not just the closest below
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|                           // player.
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|     };
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| };
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| 
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| }
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| #endif
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