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			21 lines
		
	
	
	
		
			423 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			21 lines
		
	
	
	
		
			423 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| 
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| uniform mat4 projectionMatrix;
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| 
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| varying vec2 diffuseMapUV;
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| varying float alphaPassthrough;
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| 
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| #include "openmw_vertex.h.glsl"
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| #include "vertexcolors.glsl"
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| 
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| void main()
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| {
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|     gl_Position = mw_modelToClip(gl_Vertex);
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| 
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|     if (colorMode == 2)
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|         alphaPassthrough = gl_Color.a;
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|     else
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|         alphaPassthrough = gl_FrontMaterial.diffuse.a;
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| 
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|     diffuseMapUV = (gl_TextureMatrix[0] * gl_MultiTexCoord0).xy;
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| }
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