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			18 lines
		
	
	
		
			No EOL
		
	
	
		
			303 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			No EOL
		
	
	
		
			303 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #version 120
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| #extension GL_EXT_texture_array : require
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| 
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| varying vec2 uv;
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| uniform sampler2DArray omw_SamplerLastShader;
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| 
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| void main()
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| {
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| 	int view = 0;
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| 	vec3 uvz = vec3(uv.x * 2., uv.y, 0);
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| 	if(uvz.x > 1.)
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| 	{
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| 		uvz.x -= 1.;
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| 		uvz.z = 1;
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| 	}
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| 	
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|     gl_FragColor = texture2DArray(omw_SamplerLastShader, uvz);
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| } |