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			218 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
	
		
			7.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "morphgeometry.hpp"
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| 
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| #include <osgUtil/CullVisitor>
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| 
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| #include <cassert>
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| #include <components/resource/scenemanager.hpp>
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| 
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| namespace SceneUtil
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| {
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| 
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|     MorphGeometry::MorphGeometry()
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|         : mLastFrameNumber(0)
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|         , mDirty(true)
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|         , mMorphedBoundingBox(false)
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|     {
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|     }
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| 
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|     MorphGeometry::MorphGeometry(const MorphGeometry& copy, const osg::CopyOp& copyop)
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|         : osg::Drawable(copy, copyop)
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|         , mMorphTargets(copy.mMorphTargets)
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|         , mLastFrameNumber(0)
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|         , mDirty(true)
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|         , mMorphedBoundingBox(false)
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|     {
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|         setSourceGeometry(copy.getSourceGeometry());
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|     }
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| 
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|     void MorphGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeom)
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|     {
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|         for (unsigned int i = 0; i < 2; ++i)
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|             mGeometry[i] = nullptr;
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| 
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|         mSourceGeometry = sourceGeom;
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| 
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|         for (unsigned int i = 0; i < 2; ++i)
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|         {
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|             // DO NOT COPY AND PASTE THIS CODE. Cloning osg::Geometry without also cloning its contained Arrays is
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|             // generally unsafe. In this specific case the operation is safe under the following two assumptions:
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|             // - When Arrays are removed or replaced in the cloned geometry, the original Arrays in their place must
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|             // outlive the cloned geometry regardless. (ensured by TemplateRef)
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|             // - Arrays that we add or replace in the cloned geometry must be explicitely forbidden from reusing
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|             // BufferObjects of the original geometry. (ensured by vbo below)
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|             mGeometry[i] = new osg::Geometry(*mSourceGeometry, osg::CopyOp::SHALLOW_COPY);
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|             mGeometry[i]->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(mSourceGeometry));
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| 
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|             const osg::Geometry& from = *mSourceGeometry;
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|             osg::Geometry& to = *mGeometry[i];
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|             to.setSupportsDisplayList(false);
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|             to.setUseVertexBufferObjects(true);
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|             to.setCullingActive(false); // make sure to disable culling since that's handled by this class
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| 
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|             // vertices are modified every frame, so we need to deep copy them.
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|             // assign a dedicated VBO to make sure that modifications don't interfere with source geometry's VBO.
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|             osg::ref_ptr<osg::VertexBufferObject> vbo(new osg::VertexBufferObject);
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|             vbo->setUsage(GL_DYNAMIC_DRAW_ARB);
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| 
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|             osg::ref_ptr<osg::Array> vertexArray
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|                 = static_cast<osg::Array*>(from.getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ALL));
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|             if (vertexArray)
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|             {
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|                 vertexArray->setVertexBufferObject(vbo);
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|                 to.setVertexArray(vertexArray);
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|             }
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|         }
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|     }
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| 
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|     void MorphGeometry::addMorphTarget(osg::Vec3Array* offsets, float weight)
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|     {
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|         mMorphTargets.push_back(MorphTarget(offsets, weight));
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|         mMorphedBoundingBox = false;
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|         dirty();
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|     }
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| 
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|     void MorphGeometry::dirty()
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|     {
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|         mDirty = true;
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|         if (!mMorphedBoundingBox)
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|             dirtyBound();
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|     }
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| 
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|     osg::ref_ptr<osg::Geometry> MorphGeometry::getSourceGeometry() const
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|     {
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|         return mSourceGeometry;
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|     }
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| 
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|     void MorphGeometry::accept(osg::NodeVisitor& nv)
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|     {
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|         if (!nv.validNodeMask(*this))
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|             return;
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| 
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|         nv.pushOntoNodePath(this);
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| 
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|         if (nv.getVisitorType() == osg::NodeVisitor::CULL_VISITOR)
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|         {
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|             // The cull visitor won't be applied to the node itself,
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|             // but we want to use its state to render the child geometry.
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|             osg::StateSet* stateset = getStateSet();
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|             osgUtil::CullVisitor* cv = static_cast<osgUtil::CullVisitor*>(&nv);
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|             if (stateset)
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|                 cv->pushStateSet(stateset);
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| 
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|             cull(&nv);
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|             if (stateset)
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|                 cv->popStateSet();
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|         }
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|         else
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|             nv.apply(*this);
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| 
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|         nv.popFromNodePath();
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|     }
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| 
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|     void MorphGeometry::accept(osg::PrimitiveFunctor& func) const
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|     {
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|         getGeometry(mLastFrameNumber)->accept(func);
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|     }
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| 
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|     osg::BoundingBox MorphGeometry::computeBoundingBox() const
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|     {
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|         bool anyMorphTarget = false;
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|         for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
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|             if (mMorphTargets[i].getWeight() != 0)
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|             {
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|                 anyMorphTarget = true;
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|                 break;
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|             }
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| 
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|         // before the MorphGeometry has started animating, we will use a regular bounding box (this is required
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|         // for correct object placements, which uses the bounding box)
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|         if (!mMorphedBoundingBox && !anyMorphTarget)
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|         {
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|             return mSourceGeometry->getBoundingBox();
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|         }
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|         // once it animates, use a bounding box that encompasses all possible animations so as to avoid recalculating
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|         else
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|         {
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|             mMorphedBoundingBox = true;
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| 
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|             const osg::Vec3Array* sourceVerts = static_cast<const osg::Vec3Array*>(mSourceGeometry->getVertexArray());
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|             if (mMorphTargets.size() != 0)
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|                 sourceVerts = mMorphTargets[0].getOffsets();
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|             std::vector<osg::BoundingBox> vertBounds(sourceVerts->size());
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| 
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|             // Since we don't know what combinations of morphs are being applied we need to keep track of a bounding box
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|             // for each vertex. The minimum/maximum of the box is the minimum/maximum offset the vertex can have from
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|             // its starting position.
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| 
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|             // Start with zero offsets which will happen when no morphs are applied.
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|             for (unsigned int i = 0; i < vertBounds.size(); ++i)
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|                 vertBounds[i].set(osg::Vec3f(0, 0, 0), osg::Vec3f(0, 0, 0));
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| 
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|             for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
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|             {
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|                 const osg::Vec3Array& offsets = *mMorphTargets[i].getOffsets();
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|                 for (unsigned int j = 0; j < offsets.size() && j < vertBounds.size(); ++j)
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|                 {
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|                     osg::BoundingBox& bounds = vertBounds[j];
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|                     bounds.expandBy(bounds._max + offsets[j]);
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|                     bounds.expandBy(bounds._min + offsets[j]);
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|                 }
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|             }
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| 
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|             osg::BoundingBox box;
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|             for (unsigned int i = 0; i < vertBounds.size(); ++i)
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|             {
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|                 vertBounds[i]._max += (*sourceVerts)[i];
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|                 vertBounds[i]._min += (*sourceVerts)[i];
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|                 box.expandBy(vertBounds[i]);
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|             }
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|             return box;
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|         }
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|     }
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| 
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|     void MorphGeometry::cull(osg::NodeVisitor* nv)
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|     {
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|         if (mLastFrameNumber == nv->getTraversalNumber() || !mDirty || mMorphTargets.size() == 0)
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|         {
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|             osg::Geometry& geom = *getGeometry(mLastFrameNumber);
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|             nv->pushOntoNodePath(&geom);
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|             nv->apply(geom);
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|             nv->popFromNodePath();
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|             return;
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|         }
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| 
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|         mDirty = false;
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|         mLastFrameNumber = nv->getTraversalNumber();
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|         osg::Geometry& geom = *getGeometry(mLastFrameNumber);
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| 
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|         const osg::Vec3Array* positionSrc = mMorphTargets[0].getOffsets();
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|         osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(geom.getVertexArray());
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|         assert(positionSrc->size() == positionDst->size());
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|         for (unsigned int vertex = 0; vertex < positionSrc->size(); ++vertex)
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|             (*positionDst)[vertex] = (*positionSrc)[vertex];
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| 
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|         for (unsigned int i = 1; i < mMorphTargets.size(); ++i)
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|         {
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|             float weight = mMorphTargets[i].getWeight();
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|             if (weight == 0.f)
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|                 continue;
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|             const osg::Vec3Array* offsets = mMorphTargets[i].getOffsets();
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|             for (unsigned int vertex = 0; vertex < positionSrc->size(); ++vertex)
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|                 (*positionDst)[vertex] += (*offsets)[vertex] * weight;
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|         }
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| 
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|         positionDst->dirty();
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| 
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|         geom.osg::Drawable::dirtyGLObjects();
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| 
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|         nv->pushOntoNodePath(&geom);
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|         nv->apply(geom);
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|         nv->popFromNodePath();
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|     }
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| 
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|     osg::Geometry* MorphGeometry::getGeometry(unsigned int frame) const
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|     {
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|         return mGeometry[frame % 2];
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|     }
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| 
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| }
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