.. |
bs
|
Handle DoubleSided and TreeAnim flags in BSLightingShaderProperty.
|
2023-05-29 18:47:27 +02:00 |
luminance
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
debug.frag
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
debug.vert
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
depthclipped.frag
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
depthclipped.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
fog.glsl
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
fullscreen_tri.frag
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
fullscreen_tri.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
groundcover.frag
|
fix shader compilation
|
2023-02-26 14:31:53 -08:00 |
groundcover.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
gui.frag
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
gui.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
multiview_resolve.frag
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
multiview_resolve.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
objects.frag
|
fix shader compilation
|
2023-02-26 14:31:53 -08:00 |
objects.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
ripples_blobber.frag
|
Use Allman brackets
|
2023-04-02 13:31:06 +04:00 |
ripples_simulate.frag
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
s360.frag
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
s360.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
shadowcasting.frag
|
fix shader compilation
|
2023-02-26 14:31:53 -08:00 |
shadowcasting.vert
|
Fix tree shadows when TreeAnim flag is used
|
2023-05-29 18:47:27 +02:00 |
shadows_fragment.glsl
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
shadows_vertex.glsl
|
Merge branch 'moo-bitch-get-out-my-hay' into 'master'
|
2023-02-25 23:12:32 +00:00 |
sky.frag
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
sky.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
terrain.frag
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
terrain.vert
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
vertexcolors.glsl
|
shade refactor
|
2023-02-25 11:03:39 -08:00 |
water.frag
|
Improve shaders formatting
|
2023-04-21 09:02:12 +04:00 |
water.vert
|
Implement shader-based water ripples (feature 3537)
|
2023-04-01 17:26:19 +04:00 |