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openmw/components/esm4/loadweap.hpp

106 lines
2.9 KiB
C++

/*
Copyright (C) 2016, 2018-2020 cc9cii
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
cc9cii cc9c@iinet.net.au
Much of the information on the data structures are based on the information
from Tes4Mod:Mod_File_Format and Tes5Mod:File_Formats but also refined by
trial & error. See http://en.uesp.net/wiki for details.
*/
#ifndef ESM4_WEAP_H
#define ESM4_WEAP_H
#include <cstdint>
#include <string>
#include <components/esm/defs.hpp>
#include <components/esm/formid.hpp>
namespace ESM4
{
class Reader;
class Writer;
struct Weapon
{
struct Data
{
// type
// 0 = Blade One Hand
// 1 = Blade Two Hand
// 2 = Blunt One Hand
// 3 = Blunt Two Hand
// 4 = Staff
// 5 = Bow
std::uint32_t type;
float speed;
float reach;
std::uint32_t flags;
std::uint32_t value; // gold
std::uint32_t health;
float weight;
std::uint16_t damage;
std::uint8_t clipSize; // FO3/FONV only
Data()
: type(0)
, speed(0.f)
, reach(0.f)
, flags(0)
, value(0)
, health(0)
, weight(0.f)
, damage(0)
, clipSize(0)
{
}
};
ESM::FormId mId; // from the header
std::uint32_t mFlags; // from the header, see enum type RecordFlag for details
std::string mEditorId;
std::string mFullName;
std::string mModel;
std::string mText;
std::string mIcon;
std::string mMiniIcon;
ESM::FormId mPickUpSound;
ESM::FormId mDropSound;
float mBoundRadius;
ESM::FormId mScriptId;
std::uint16_t mEnchantmentPoints;
ESM::FormId mEnchantment;
Data mData;
void load(ESM4::Reader& reader);
// void save(ESM4::Writer& writer) const;
// void blank();
static constexpr ESM::RecNameInts sRecordId = ESM::RecNameInts::REC_WEAP4;
};
}
#endif // ESM4_WEAP_H