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openmw/components/sceneutil/navmesh.cpp

287 lines
11 KiB
C++

#include "navmesh.hpp"
#include "detourdebugdraw.hpp"
#include <components/detournavigator/settings.hpp>
#include <DetourDebugDraw.h>
#include <osg/Group>
namespace
{
// Copied from
// https://github.com/recastnavigation/recastnavigation/blob/c5cbd53024c8a9d8d097a4371215e3342d2fdc87/DebugUtils/Source/DetourDebugDraw.cpp#L26-L38
float distancePtLine2d(const float* pt, const float* p, const float* q)
{
float pqx = q[0] - p[0];
float pqz = q[2] - p[2];
float dx = pt[0] - p[0];
float dz = pt[2] - p[2];
float d = pqx * pqx + pqz * pqz;
float t = pqx * dx + pqz * dz;
if (d != 0)
t /= d;
dx = p[0] + t * pqx - pt[0];
dz = p[2] + t * pqz - pt[2];
return dx * dx + dz * dz;
}
// Copied from
// https://github.com/recastnavigation/recastnavigation/blob/c5cbd53024c8a9d8d097a4371215e3342d2fdc87/DebugUtils/Source/DetourDebugDraw.cpp#L40-L118
void drawPolyBoundaries(
duDebugDraw* dd, const dtMeshTile* tile, const unsigned int col, const float linew, bool inner)
{
static const float thr = 0.01f * 0.01f;
dd->begin(DU_DRAW_LINES, linew);
for (int i = 0; i < tile->header->polyCount; ++i)
{
const dtPoly* p = &tile->polys[i];
if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION)
continue;
const dtPolyDetail* pd = &tile->detailMeshes[i];
for (int j = 0, nj = (int)p->vertCount; j < nj; ++j)
{
unsigned int c = col;
if (inner)
{
if (p->neis[j] == 0)
continue;
if (p->neis[j] & DT_EXT_LINK)
{
bool con = false;
for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
{
if (tile->links[k].edge == j)
{
con = true;
break;
}
}
if (con)
c = duRGBA(255, 255, 255, 48);
else
c = duRGBA(0, 0, 0, 48);
}
else
c = duRGBA(0, 48, 64, 32);
}
else
{
if (p->neis[j] != 0)
continue;
}
const float* v0 = &tile->verts[p->verts[j] * 3];
const float* v1 = &tile->verts[p->verts[(j + 1) % nj] * 3];
// Draw detail mesh edges which align with the actual poly edge.
// This is really slow.
for (int k = 0; k < pd->triCount; ++k)
{
const unsigned char* t = &tile->detailTris[(pd->triBase + k) * 4];
const float* tv[3];
for (int m = 0; m < 3; ++m)
{
if (t[m] < p->vertCount)
tv[m] = &tile->verts[p->verts[t[m]] * 3];
else
tv[m] = &tile->detailVerts[(pd->vertBase + (t[m] - p->vertCount)) * 3];
}
for (int m = 0, n = 2; m < 3; n = m++)
{
if ((dtGetDetailTriEdgeFlags(t[3], n) & DT_DETAIL_EDGE_BOUNDARY) == 0)
continue;
if (distancePtLine2d(tv[n], v0, v1) < thr && distancePtLine2d(tv[m], v0, v1) < thr)
{
dd->vertex(tv[n], c);
dd->vertex(tv[m], c);
}
}
}
}
}
dd->end();
}
float getHeat(unsigned salt, unsigned minSalt, unsigned maxSalt)
{
if (salt < minSalt)
return 0;
if (salt > maxSalt)
return 1;
if (maxSalt <= minSalt)
return 0.5;
return static_cast<float>(salt - minSalt) / static_cast<float>(maxSalt - minSalt);
}
int getRgbaComponent(float v, int base)
{
return static_cast<int>(std::round(v * base));
}
unsigned heatToColor(float heat, int alpha)
{
constexpr int min = 100;
constexpr int max = 200;
if (heat < 0.25f)
return duRGBA(min, min + getRgbaComponent(4 * heat, max - min), max, alpha);
if (heat < 0.5f)
return duRGBA(min, max, min + getRgbaComponent(1 - 4 * (heat - 0.5f), max - min), alpha);
if (heat < 0.75f)
return duRGBA(min + getRgbaComponent(4 * (heat - 0.5f), max - min), max, min, alpha);
return duRGBA(max, min + getRgbaComponent(1 - 4 * (heat - 0.75f), max - min), min, alpha);
}
// Based on
// https://github.com/recastnavigation/recastnavigation/blob/c5cbd53024c8a9d8d097a4371215e3342d2fdc87/DebugUtils/Source/DetourDebugDraw.cpp#L120-L235
void drawMeshTile(duDebugDraw* dd, const dtNavMesh& mesh, const dtNavMeshQuery* query, const dtMeshTile* tile,
unsigned char flags, float heat)
{
using namespace SceneUtil;
dtPolyRef base = mesh.getPolyRefBase(tile);
int tileNum = mesh.decodePolyIdTile(base);
const unsigned alpha = tile->header->userId == 0 ? 64 : 128;
const unsigned int tileNumColor = duIntToCol(tileNum, alpha);
dd->depthMask(false);
dd->begin(DU_DRAW_TRIS);
for (int i = 0; i < tile->header->polyCount; ++i)
{
const dtPoly* p = &tile->polys[i];
if (p->getType() == DT_POLYTYPE_OFFMESH_CONNECTION) // Skip off-mesh links.
continue;
const dtPolyDetail* pd = &tile->detailMeshes[i];
unsigned int col;
if (query && query->isInClosedList(base | (dtPolyRef)i))
col = duRGBA(255, 196, 0, alpha);
else
{
if (flags & NavMeshTileDrawFlagsColorTiles)
col = duTransCol(tileNumColor, alpha);
else if (flags & NavMeshTileDrawFlagsHeat)
col = heatToColor(heat, alpha);
else
col = duTransCol(dd->areaToCol(p->getArea()), alpha);
}
for (int j = 0; j < pd->triCount; ++j)
{
const unsigned char* t = &tile->detailTris[(pd->triBase + j) * 4];
for (int k = 0; k < 3; ++k)
{
if (t[k] < p->vertCount)
dd->vertex(&tile->verts[p->verts[t[k]] * 3], col);
else
dd->vertex(&tile->detailVerts[(pd->vertBase + t[k] - p->vertCount) * 3], col);
}
}
}
dd->end();
// Draw inter poly boundaries
drawPolyBoundaries(dd, tile, duRGBA(0, 48, 64, 32), 1.5f, true);
// Draw outer poly boundaries
drawPolyBoundaries(dd, tile, duRGBA(0, 48, 64, 220), 2.5f, false);
if (flags & NavMeshTileDrawFlagsOffMeshConnections)
{
dd->begin(DU_DRAW_LINES, 2.0f);
for (int i = 0; i < tile->header->polyCount; ++i)
{
const dtPoly* p = &tile->polys[i];
if (p->getType() != DT_POLYTYPE_OFFMESH_CONNECTION) // Skip regular polys.
continue;
unsigned int col, col2;
if (query && query->isInClosedList(base | (dtPolyRef)i))
col = duRGBA(255, 196, 0, 220);
else
col = duDarkenCol(duTransCol(dd->areaToCol(p->getArea()), 220));
const dtOffMeshConnection* con = &tile->offMeshCons[i - tile->header->offMeshBase];
const float* va = &tile->verts[p->verts[0] * 3];
const float* vb = &tile->verts[p->verts[1] * 3];
// Check to see if start and end end-points have links.
bool startSet = false;
bool endSet = false;
for (unsigned int k = p->firstLink; k != DT_NULL_LINK; k = tile->links[k].next)
{
if (tile->links[k].edge == 0)
startSet = true;
if (tile->links[k].edge == 1)
endSet = true;
}
// End points and their on-mesh locations.
dd->vertex(va[0], va[1], va[2], col);
dd->vertex(con->pos[0], con->pos[1], con->pos[2], col);
col2 = startSet ? col : duRGBA(220, 32, 16, 196);
duAppendCircle(dd, con->pos[0], con->pos[1] + 0.1f, con->pos[2], con->rad, col2);
dd->vertex(vb[0], vb[1], vb[2], col);
dd->vertex(con->pos[3], con->pos[4], con->pos[5], col);
col2 = endSet ? col : duRGBA(220, 32, 16, 196);
duAppendCircle(dd, con->pos[3], con->pos[4] + 0.1f, con->pos[5], con->rad, col2);
// End point vertices.
dd->vertex(con->pos[0], con->pos[1], con->pos[2], duRGBA(0, 48, 64, 196));
dd->vertex(con->pos[0], con->pos[1] + 0.2f, con->pos[2], duRGBA(0, 48, 64, 196));
dd->vertex(con->pos[3], con->pos[4], con->pos[5], duRGBA(0, 48, 64, 196));
dd->vertex(con->pos[3], con->pos[4] + 0.2f, con->pos[5], duRGBA(0, 48, 64, 196));
// Connection arc.
duAppendArc(dd, con->pos[0], con->pos[1], con->pos[2], con->pos[3], con->pos[4], con->pos[5], 0.25f,
(con->flags & 1) ? 0.6f : 0, 0.6f, col);
}
dd->end();
}
const unsigned int vcol = duRGBA(0, 0, 0, 196);
dd->begin(DU_DRAW_POINTS, 3.0f);
for (int i = 0; i < tile->header->vertCount; ++i)
{
const float* v = &tile->verts[i * 3];
dd->vertex(v[0], v[1], v[2], vcol);
}
dd->end();
dd->depthMask(true);
}
}
namespace SceneUtil
{
osg::ref_ptr<osg::Group> createNavMeshTileGroup(const dtNavMesh& navMesh, const dtMeshTile& meshTile,
const DetourNavigator::Settings& settings, const osg::ref_ptr<osg::StateSet>& debugDrawStateSet,
unsigned char flags, unsigned minSalt, unsigned maxSalt)
{
if (meshTile.header == nullptr)
return nullptr;
osg::ref_ptr<osg::Group> group(new osg::Group);
constexpr float shift = 10.0f;
DebugDraw debugDraw(
*group, debugDrawStateSet, osg::Vec3f(0, 0, shift), 1.0f / settings.mRecast.mRecastScaleFactor);
dtNavMeshQuery navMeshQuery;
navMeshQuery.init(&navMesh, settings.mDetour.mMaxNavMeshQueryNodes);
drawMeshTile(&debugDraw, navMesh, &navMeshQuery, &meshTile, flags, getHeat(meshTile.salt, minSalt, maxSalt));
return group;
}
}