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openmw/components/terrain/texturemanager.hpp

38 lines
756 B
C++

#ifndef OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
#define OPENMW_COMPONENTS_TERRAIN_TEXTUREMANAGER_H
#include <components/resource/resourcemanager.hpp>
#include <components/vfs/pathutil.hpp>
namespace Resource
{
class SceneManager;
}
namespace osg
{
class Texture2D;
}
namespace Terrain
{
class TextureManager : public Resource::ResourceManager
{
public:
explicit TextureManager(Resource::SceneManager* sceneMgr, double expiryDelay);
void updateTextureFiltering();
osg::ref_ptr<osg::Texture2D> getTexture(VFS::Path::NormalizedView name);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
private:
Resource::SceneManager* mSceneManager;
};
}
#endif