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	Fixed some types removed useless header applied clang format fixed compile tests fixed clang tidy, and closer to logic before this MR Removed hardcoded refids unless there is a returned value we don't use static RefIds can use == between RefId and hardcoded string Fix clang format Fixed a few instances where std::string was used, when only const std::string& was needed removed unused variable
		
			
				
	
	
		
			31 lines
		
	
	
	
		
			666 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			31 lines
		
	
	
	
		
			666 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_ESM_SPELLLIST_H
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#define OPENMW_ESM_SPELLLIST_H
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#include <components/esm/refid.hpp>
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#include <string>
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#include <vector>
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namespace ESM
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{
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    class ESMReader;
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    class ESMWriter;
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    /** A list of references to spells and spell effects. This is shared
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     between the records BSGN, NPC and RACE.
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     NPCS subrecord.
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     */
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    struct SpellList
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    {
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        std::vector<ESM::RefId> mList;
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        /// Is this spell ID in mList?
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        bool exists(const ESM::RefId& spell) const;
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        /// Load one spell, assumes the subrecord name was already read
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        void add(ESMReader& esm);
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        void save(ESMWriter& esm) const;
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    };
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}
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#endif
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