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			17 lines
		
	
	
	
		
			335 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			17 lines
		
	
	
	
		
			335 B
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_LUAUI_WIDGETLIST
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#define OPENMW_LUAUI_WIDGETLIST
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#include <string>
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#include <unordered_map>
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namespace LuaUi
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{
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    void registerAllWidgets();
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    const std::unordered_map<std::string, std::string>& widgetTypeToName();
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    void clearGameInterface();
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    void clearMenuInterface();
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}
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#endif // OPENMW_LUAUI_WIDGETLIST
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