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openmw/components/terrain
2020-04-04 17:45:26 +04:00
..
buffercache.cpp
buffercache.hpp Implement releaseGLObjects for cached resources 2017-08-26 19:29:12 +00:00
cellborder.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
cellborder.hpp Fix issues, found by CoverityScan 2020-04-04 17:45:26 +04:00
chunkmanager.cpp
chunkmanager.hpp Initialize variables to avoid undefined values 2019-11-13 14:47:29 +04:00
compositemaprenderer.cpp
compositemaprenderer.hpp Remove redundant mCompile set - we do not use data from it anyway 2019-03-21 08:42:48 +04:00
defs.hpp Add terrain parallax mapping 2016-03-22 21:46:15 +01:00
material.cpp
material.hpp Move forcePPL and clamp to global shader defines (bug #4869) 2019-03-05 23:36:08 +03:00
quadtreenode.cpp
quadtreenode.hpp Fix intersector usage (bug #5283) 2020-02-10 22:31:20 +04:00
quadtreeworld.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
quadtreeworld.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
storage.hpp Remove unused and unfinished blendmap packing feature 2019-03-22 22:15:28 +03:00
terraindrawable.cpp
terraindrawable.hpp Creanup Distant Terrain code 2019-06-05 19:09:57 +04:00
terraingrid.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
terraingrid.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00
texturemanager.cpp
texturemanager.hpp Make reportStats const 2017-03-14 19:27:55 +01:00
viewdata.cpp
viewdata.hpp Creanup Distant Terrain code 2019-06-05 19:09:57 +04:00
world.cpp Move VisMask to components 2020-02-16 16:03:35 +04:00
world.hpp Move VisMask to components 2020-02-16 16:03:35 +04:00