mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 07:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			51 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			51 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_CONSTANTS_H
 | 
						|
#define OPENMW_CONSTANTS_H
 | 
						|
 | 
						|
#include <string>
 | 
						|
 | 
						|
namespace Constants
 | 
						|
{
 | 
						|
 | 
						|
    // The game uses 64 units per yard
 | 
						|
    constexpr float UnitsPerMeter = 69.99125109f;
 | 
						|
    constexpr float UnitsPerFoot = 21.33333333f;
 | 
						|
 | 
						|
    // Sound speed in meters per second
 | 
						|
    constexpr float SoundSpeedInAir = 343.3f;
 | 
						|
    constexpr float SoundSpeedUnderwater = 1484.0f;
 | 
						|
 | 
						|
    // Gravity constant in m/sec^2
 | 
						|
    // Note: 8.96 m/sec^2 = 9.8 yards/sec^2
 | 
						|
    // Probably original engine's developers just forgot
 | 
						|
    // that their engine uses yards instead of meters
 | 
						|
    // and used standard gravity value as it is
 | 
						|
    constexpr float GravityConst = 8.96f;
 | 
						|
 | 
						|
    // Size of one exterior cell in game units
 | 
						|
    constexpr int CellSizeInUnits = 8192;
 | 
						|
    constexpr int ESM4CellSizeInUnits = 4096;
 | 
						|
 | 
						|
    // Size of active cell grid in cells (it is a square with the (2 * CellGridRadius + 1) cells side)
 | 
						|
    constexpr int CellGridRadius = 1;
 | 
						|
 | 
						|
    // ESM4 cells are twice smaller, so the active grid should have more cells.
 | 
						|
    constexpr int ESM4CellGridRadius = CellGridRadius * 2;
 | 
						|
 | 
						|
    // A label to mark night/day visual switches
 | 
						|
    const std::string NightDayLabel = "NightDaySwitch";
 | 
						|
 | 
						|
    // A label to mark visual switches for herbalism feature
 | 
						|
    const std::string HerbalismLabel = "HerbalismSwitch";
 | 
						|
 | 
						|
    // Percentage height at which projectiles are spawned from an actor
 | 
						|
    constexpr float TorsoHeight = 0.75f;
 | 
						|
 | 
						|
    static constexpr float sStepSizeUp = 34.0f;
 | 
						|
    static constexpr float sMaxSlope = 46.0f;
 | 
						|
 | 
						|
    // Identifier for main scene camera
 | 
						|
    const std::string SceneCamera = "SceneCam";
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |