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			262 lines
		
	
	
	
		
			6 KiB
		
	
	
	
		
			ReStructuredText
		
	
	
	
	
	
| Models Settings
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| ###############
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| 
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| load unsupported nif files
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| --------------------------
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| 
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| :Type:		boolean
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| :Range:		True/False
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| :Default:	False
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| 
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| Allow the engine to load arbitrary NIF files as long as they appear to be valid.
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| 
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| OpenMW has limited and **experimental** support for NIF files
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| that Morrowind itself cannot load, which normally goes unused.
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| 
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| If enabled, this setting allows the NIF loader to make use of that functionality.
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| 
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| .. warning::
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| 	You must keep in mind that since the mentioned support is experimental,
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| 	loading unsupported NIF files may fail, and the degree of this failure may vary.
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| 	
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| 	In milder cases, OpenMW will reject the file anyway because
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| 	it lacks a definition for a certain record type that the file may use.
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| 	
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| 	In more severe cases OpenMW's incomplete understanding of a record type
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| 	can lead to memory corruption, freezes or even crashes.
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| 	
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| 	**Do not enable** this if you're not so sure that you know what you're doing.
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| 
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| xbaseanim
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| ---------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xbase_anim.nif
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| 
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| Path to the file used for 3rd person base animation model that looks also for 
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| the corresponding kf-file.
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| 
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| .. note::
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| 	If you are using the COLLADA format, you don't need to separate the files as 
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| 	they are separated between .nif and .kf files. It works if you plug the same 
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| 	COLLADA file into all animation-related entries, just make sure there is a 
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| 	corresponding textkeys file. You can read more about the textkeys in 
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| 	:doc:`../../modding/custom-models/pipeline-blender-collada-animated-creature`.
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| 
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| baseanim
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| --------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/base_anim.nif
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| 
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| Path to the file used for 3rd person base model with textkeys-data.
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| 
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| xbaseanim1st
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| ------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xbase_anim.1st.nif
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| 
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| Path to the file used for 1st person base animation model that looks also for 
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| corresponding kf-file.
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| 
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| baseanimkna
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| -----------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/base_animkna.nif
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| 
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| Path to the file used for 3rd person beast race base model with textkeys-data.
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| 
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| baseanimkna1st
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| --------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/base_animkna.1st.nif
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| 
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| Path to the file used for 1st person beast race base animation model.
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| 
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| xbaseanimfemale
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| ---------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xbase_anim_female.nif
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| 
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| Path to the file used for 3rd person female base animation model.
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| 
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| baseanimfemale
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| --------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/base_anim_female.nif
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| 
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| Path to the file used for 3rd person female base model with textkeys-data.
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| 
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| baseanimfemale1st
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| -----------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/base_anim_female.1st.nif
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| 
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| Path to the file used for 1st person female base model with textkeys-data.
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| 
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| wolfskin
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| --------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/wolf/skin.nif
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| 
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| Path to the file used for 3rd person werewolf skin.
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| 
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| wolfskin1st
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| -----------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/wolf/skin.1st.nif
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| 
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| Path to the file used for 1st person werewolf skin.
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| 
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| xargonianswimkna
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| ----------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xargonian_swimkna.nif
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| 
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| Path to the file used for Argonian swimkna.
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| 
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| xbaseanimkf
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| -----------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xbase_anim.kf
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| 
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| File to load xbaseanim 3rd person animations.
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| 
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| xbaseanim1stkf
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| --------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xbase_anim.1st.kf
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| 
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| File to load xbaseanim 3rd person animations.
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| 
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| xbaseanimfemalekf
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| -----------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xbase_anim_female.kf
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| 
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| File to load xbaseanim animations from.
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| 
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| xargonianswimknakf
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| ------------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/xargonian_swimkna.kf
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| 
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| File to load xargonianswimkna animations from.
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| 
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| skyatmosphere
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| -------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/sky_atmosphere.nif
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| 
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| Path to the file used for the sky atmosphere mesh, which is one of the three 
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| meshes needed to render the sky. It's used to make the top half of the sky blue 
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| and renders in front of the background color.
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| 
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| skyclouds
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| ---------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/sky_clouds_01.nif.
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| 
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| Path to the file used for the sky clouds mesh, which is one of the three meshes 
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| needed to render the sky. It displays a scrolling texture of clouds in front of 
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| the atmosphere mesh and background color
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| 
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| skynight01
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| ----------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/sky_night_01.nif
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| 
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| Path to the file used for the sky stars mesh, which is one of the three meshes 
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| needed to render the sky. During night, it displays a texture with stars in 
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| front of the atmosphere and behind the clouds. If skynight02 is present, 
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| skynight01 will not be used.
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| 
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| skynight02
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| ----------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/sky_night_02.nif
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| 
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| Path to the file used for the sky stars mesh, which is one of the three meshes 
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| needed to render the sky. During night, it displays a texture with stars in 
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| front of the atmosphere and behind the clouds. If it's present it will be used 
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| instead of skynight01.
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| 
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| weatherashcloud
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| ---------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/ashcloud.nif
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| 
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| Path to the file used for the ash clouds weather effect in Morrowind. OpenMW 
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| doesn't use this file, instead it renders a similar looking particle effect. 
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| Changing this won't have any effect.
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| 
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| weatherblightcloud
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| ------------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/blightcloud.nif
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| 
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| Path to the file used for the blight clouds weather effect in Morrowind. OpenMW 
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| doesn't use this file, instead it renders a similar looking particle effect. 
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| Changing this won't have any effect.
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| 
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| weathersnow
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| -----------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/snow.nif
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| 
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| Path to the file used for the snow falling weather effect in Morrowind. OpenMW 
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| doesn't use this file, instead it renders a similar looking particle effect. 
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| Changing this won't have any effect.
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| 
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| weatherblizzard
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| ---------------
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| 
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| :Type:		string
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| :Range:		
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| :Default:	meshes/blizzard.nif
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| 
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| Path to the file used for the blizzard clouds weather effect in Morrowind. 
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| OpenMW doesn't use this file, instead it renders a similar looking particle 
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| effect. Changing this won't have any effect.
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