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			103 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _ESM_CREA_H
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| #define _ESM_CREA_H
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| 
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| #include "esm_reader.hpp"
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| #include "loadcont.hpp"
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| 
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| namespace ESM {
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| 
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| /*
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|  * Creature definition
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|  *
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|  */
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| 
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| struct Creature
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| {
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|   // Default is 0x48?
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|   enum Flags
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|     {
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|       Biped		= 0x001,
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|       Respawn		= 0x002,
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|       Weapon		= 0x004, // Has weapon and shield
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|       None		= 0x008, // ??
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|       Swims		= 0x010,
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|       Flies		= 0x020, // Don't know what happens if several
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|       Walks		= 0x040, // of these are set
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|       Essential		= 0x080,
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|       Skeleton		= 0x400, // Does not have normal blood
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|       Metal		= 0x800  // Has 'golden' blood
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|     };
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| 
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|   enum Type
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|     {
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|       Creatures = 0,
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|       Deadra	= 1,
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|       Undead	= 2,
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|       Humanoid	= 3
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|     };
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| 
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|   struct NPDTstruct
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|   {
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|     int type;
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|     // For creatures we obviously have to use ints, not shorts and
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|     // bytes like we use for NPCs.... this file format just makes so
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|     // much sense! (Still, _much_ easier to decode than the NIFs.)
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|     int level;
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|     int strength, intelligence, willpower, agility, speed, endurance,
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|       personality, luck, health, mana, fatigue; // Stats
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|     int soul; // The creatures soul value (used with soul gems.)
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|     int combat, magic, stealth; // Don't know yet.
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|     int attack[6]; // AttackMin1, AttackMax1, ditto2, ditto3
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|     int gold;
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|   }; // 96 bytes
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| 
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|   NPDTstruct data;
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| 
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|   int flags;
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|   float scale;
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| 
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|   std::string model, name, script,
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|     original; // Base creature that this is a modification of
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| 
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|   // Defined in loadcont.hpp
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|   InventoryList inventory;
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| 
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|     std::string mId;
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| 
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|   void load(ESMReader &esm, const std::string& id)
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|   {
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|     mId = id;
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| 
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|     model = esm.getHNString("MODL");
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|     original = esm.getHNOString("CNAM");
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|     name = esm.getHNOString("FNAM");
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|     script = esm.getHNOString("SCRI");
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| 
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|     esm.getHNT(data, "NPDT", 96);
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| 
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|     esm.getHNT(flags, "FLAG");
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|     scale = 1.0;
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|     esm.getHNOT(scale, "XSCL");
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| 
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|     inventory.load(esm);
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| 
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|     // More subrecords:
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| 
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|     // AIDT - data (12 bytes, unknown)
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|     // AI_W - wander (14 bytes, i don't understand it)
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|     //    short distance
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|     //    byte duration
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|     //    byte timeOfDay
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|     //    byte idle[10]
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|     //
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|     // Rest is optional:
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|     // AI_T - travel?
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|     // AI_F - follow?
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|     // AI_E - escort?
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|     // AI_A - activate?
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| 
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|     esm.skipRecord();
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|   }
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| };
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| }
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| #endif
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