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			106 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef _ESM_NPC_H
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| #define _ESM_NPC_H
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| 
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| #include "esm_reader.hpp"
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| #include "loadcont.hpp"
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| #include "defs.hpp"
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| 
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| namespace ESM {
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| 
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| /*
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|  * NPC definition
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|  */
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| 
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| struct NPC
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| {
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|   // Services
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|   enum Services
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|     {
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|       // This merchant buys:
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|       Weapon		= 0x00001,
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|       Armor		= 0x00002,
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|       Clothing		= 0x00004,
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|       Books		= 0x00008,
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|       Ingredients	= 0x00010,
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|       Picks		= 0x00020,
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|       Probes		= 0x00040,
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|       Lights		= 0x00080,
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|       Apparatus		= 0x00100,
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|       RepairItem	= 0x00200,
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|       Misc		= 0x00400,
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| 
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|       // Other services
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|       Spells		= 0x00800,
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|       MagicItems	= 0x01000,
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|       Potions		= 0x02000,
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|       Training		= 0x04000, // What skills?
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|       Spellmaking	= 0x08000,
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|       Enchanting	= 0x10000,
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|       Repair		= 0x20000
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|     };
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| 
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|   enum Flags
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|     {
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|       Female	= 0x0001,
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|       Essential = 0x0002,
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|       Respawn	= 0x0004,
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|       Autocalc	= 0x0008,
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|       Skeleton	= 0x0400, // Skeleton blood effect (white)
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|       Metal	= 0x0800  // Metal blood effect (golden?)
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|     };
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| 
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| #pragma pack(push)
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| #pragma pack(1)
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|   struct NPDTstruct52
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|   {
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|     short level;
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|     char strength, intelligence, willpower, agility,
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|       speed, endurance, personality, luck;
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|     char skills[27];
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|     char reputation;
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|     short health, mana, fatigue;
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|     char disposition, factionID, rank;
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|     char unknown;
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|     int gold;
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|   }; // 52 bytes
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| 
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|   struct NPDTstruct12
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|   {
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|     short level;
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|     char disposition, reputation, rank,
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|       unknown1, unknown2, unknown3;
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|     int gold; // ?? not certain
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|   }; // 12 bytes
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| 
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|   struct AIDTstruct
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|   {
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|     // These are probabilities
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|     char hello, u1, fight, flee, alarm, u2, u3, u4;
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|     // The last u's might be the skills that this NPC can train you
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|     // in?
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|     int services; // See the Services enum
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|   }; // 12 bytes
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| 
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| #pragma pack(pop)
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| 
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|   NPDTstruct52 npdt52;
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|   NPDTstruct12 npdt12; // Use this if npdt52.gold == -10
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| 
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|   int flags;
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| 
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|   InventoryList inventory;
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|   SpellList spells;
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| 
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|   AIDTstruct AI;
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|   bool hasAI;
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| 
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|   std::string name, model, race, cls, faction, script,
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|     hair, head; // body parts
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| 
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|     std::string mId;
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| 
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|   // Implementation moved to load_impl.cpp
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|   void load(ESMReader &esm, const std::string& id);
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| };
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| }
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| #endif
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