| .. |
|
mwbase
|
Merge branch 'master' into 'effective_magic'
|
2021-10-01 21:20:08 +00:00 |
|
mwclass
|
Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
|
2021-09-30 22:58:40 +02:00 |
|
mwdialogue
|
Fix keyword search when the keyword is preceded by a non whitespace non alpha character
|
2021-10-07 13:26:40 +00:00 |
|
mwgui
|
Make StayOutside only block teleportation from exteriors to interiors
|
2021-10-06 18:25:28 +02:00 |
|
mwinput
|
gamepad cursor speed fix
|
2021-10-01 09:19:26 +10:00 |
|
mwlua
|
Merge branch 'lua_transform' into 'master'
|
2021-10-06 09:21:21 +00:00 |
|
mwmechanics
|
Disallow switch fallthrough
|
2021-10-03 21:58:10 +02:00 |
|
mwphysics
|
Merge branch 'fix_infidelities' into 'master'
|
2021-10-01 21:12:15 +00:00 |
|
mwrender
|
resets state updater to apply light settings (#3141)
|
2021-10-06 11:21:30 +02:00 |
|
mwscript
|
Overhaul magic effects to work with onApply and onEnd events
|
2021-09-29 19:25:10 +02:00 |
|
mwsound
|
Change normalizeFilename signature
|
2021-09-14 18:09:55 +02:00 |
|
mwstate
|
Saving/loading for Lua scripts (saves format is changed)
|
2021-07-09 20:24:56 +02:00 |
|
mwworld
|
Make StayOutside only block teleportation from exteriors to interiors
|
2021-10-06 18:25:28 +02:00 |
|
android_main.cpp
|
android: Switch to C++
|
2019-04-28 18:21:31 -04:00 |
|
CMakeLists.txt
|
Overhaul magic effects to work with onApply and onEnd events
|
2021-09-29 19:25:10 +02:00 |
|
doc.hpp
|
Fixed more spelling mistakes
|
2016-12-15 13:09:40 +01:00 |
|
engine.cpp
|
Fix deadlock in Lua worker thread (#6286)
|
2021-09-19 11:32:52 +02:00 |
|
engine.hpp
|
Manage work item lifetime on the client side
|
2021-07-12 11:41:14 +02:00 |
|
main.cpp
|
Abort on duplicate content file
|
2021-08-01 03:04:12 +01:00 |