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activespells.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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activespells.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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actor.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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actor.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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actors.cpp
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Merge branch 'master' into 'effective_magic'
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2021-10-01 21:20:08 +00:00 |
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actors.hpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
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actorutil.cpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
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actorutil.hpp
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Allow water walking actors to find path over water surface
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2021-04-11 21:59:28 +02:00 |
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aiactivate.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
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aiactivate.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aiavoiddoor.cpp
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Use conventional names for atan2 arguments
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2021-04-10 12:23:03 +04:00 |
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aiavoiddoor.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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aibreathe.cpp
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Cast double constant to float explicitely
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2021-04-19 17:08:03 +04:00 |
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aibreathe.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicast.cpp
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create constant and use constant in other parts of the code base
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2021-03-24 14:54:46 -07:00 |
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aicast.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aicombat.cpp
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Make sure PathFinder::getClosestPoint is not called with failing precondition
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2021-09-23 01:48:54 +02:00 |
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aicombat.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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aicombataction.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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aicombataction.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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aiescort.cpp
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Use half extents for destination distance tolerance in AiEscort
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2021-03-24 00:07:28 +01:00 |
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aiescort.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aiface.cpp
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Replace AiPackage virtual methods by options
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2020-06-06 12:00:17 +02:00 |
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aiface.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aifollow.cpp
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Tweak follow distance to be more like the original
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2021-01-10 16:29:32 +01:00 |
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aifollow.hpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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aipackage.cpp
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Merge branch 'fix_infidelities' into 'master'
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2021-10-01 21:12:15 +00:00 |
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aipackage.hpp
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Make AiPursue path destination to be as close as possible to target
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2021-08-18 23:44:36 +02:00 |
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aipackagetypeid.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
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aipursue.cpp
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Make AiPursue path destination to be as close as possible to target
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2021-08-18 23:44:36 +02:00 |
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aipursue.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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aisequence.cpp
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Don't stack cast packages
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2021-08-07 10:06:56 +02:00 |
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aisequence.hpp
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Store package type id as enum except ESM
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2020-06-11 21:02:27 +02:00 |
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aistate.hpp
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Keep an AiWanderStorage when cloning an actor (bug #5267)
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2020-03-10 12:22:21 +04:00 |
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aitimer.hpp
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Apply uniform random deviation to AI reaction timer
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2021-03-20 14:47:54 +01:00 |
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aitravel.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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aitravel.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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aiwander.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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aiwander.hpp
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Remove unimplemented method declaration
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2021-05-09 19:07:15 +02:00 |
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alchemy.cpp
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Trim even more
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2021-04-30 20:11:41 +02:00 |
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alchemy.hpp
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Add a filter in the alchemy window.
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2020-03-20 06:35:57 +01:00 |
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autocalcspell.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
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autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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character.cpp
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Allow Rieklings and Goblins to attack again
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2021-08-28 10:45:00 +02:00 |
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character.hpp
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Sprinkle some references where it makes sense
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2021-06-24 00:28:09 +02:00 |
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combat.cpp
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Merge branch 'elemental_shields' into 'master'
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2021-03-02 06:45:38 +00:00 |
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combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
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creaturestats.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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creaturestats.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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difficultyscaling.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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difficultyscaling.hpp
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Implement difficulty scaling (Fixes #1505)
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2014-07-20 16:38:20 +02:00 |
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disease.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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drawstate.hpp
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Savegame: store most of CreatureStats
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2014-05-12 21:37:36 +02:00 |
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enchanting.cpp
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Set a minimum 1gp cost for services (regression #5600)
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2020-09-08 17:04:31 +04:00 |
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enchanting.hpp
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Allow to enchant multiple projectiles at once (feature #3517)
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2019-12-31 21:31:49 +04:00 |
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levelledlist.hpp
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Rework container resolution (#3006)
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2020-10-13 17:46:32 +02:00 |
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magiceffects.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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magiceffects.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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mechanicsmanagerimp.cpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
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mechanicsmanagerimp.hpp
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Clear temporary effects before unloading actors to prevent absorb effects becoming permanent
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2021-09-29 19:25:11 +02:00 |
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movement.hpp
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Merge branch 'movement_refactoring' into 'master'
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2020-08-27 11:54:30 +00:00 |
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npcstats.cpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
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npcstats.hpp
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Show level multipliers in levelup tooltip
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2021-01-25 10:01:39 +00:00 |
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objects.cpp
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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objects.hpp
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Use default instead of empty constructors/destructors
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2021-06-24 00:26:15 +02:00 |
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obstacle.cpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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obstacle.hpp
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Check AiTravel destination for other actors presence
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2021-09-29 01:05:23 +02:00 |
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pathfinding.cpp
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Allow travelling actors find path over pathgrid navmesh area type
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2021-09-29 01:05:23 +02:00 |
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pathfinding.hpp
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Make AiPursue path destination to be as close as possible to target
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2021-08-18 23:44:36 +02:00 |
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pathgrid.cpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
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pathgrid.hpp
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Remove unused PathgridGraph::mIsExterior
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2020-06-11 21:43:51 +02:00 |
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pickpocket.cpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
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pickpocket.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
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recharge.cpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
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repair.cpp
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Handle 0-use items like vanilla (bug #5611)
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2020-09-25 00:20:25 +03:00 |
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repair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
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security.cpp
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Fix pick/probe uses decrement
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2020-10-09 19:20:50 +03:00 |
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security.hpp
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Cleanup Security class
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2013-05-19 23:19:48 +02:00 |
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spellabsorption.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spellabsorption.hpp
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Support enchantment absorption
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2020-09-22 00:33:27 +03:00 |
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spellcasting.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spellcasting.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spelleffects.cpp
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Disallow switch fallthrough
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2021-10-03 21:58:10 +02:00 |
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spelleffects.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spelllist.cpp
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Use const references when possible in for loops
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2021-05-15 19:50:01 +02:00 |
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spelllist.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spellpriority.cpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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spellresistance.cpp
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
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spellresistance.hpp
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Separate spell resistance
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2020-04-26 21:13:59 +03:00 |
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spells.cpp
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Prevent spell duplication
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2021-09-29 19:25:11 +02:00 |
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spells.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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spellutil.cpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
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spellutil.hpp
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Handle AutoCalc flag when getting spell cost
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2021-06-20 13:42:28 +02:00 |
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stat.cpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
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stat.hpp
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Allow negative values for ai stats
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2021-02-04 21:25:38 +01:00 |
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steering.cpp
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Smooth turning; smooth stopping; combat headtracking
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2020-09-22 22:50:44 +02:00 |
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steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
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summoning.cpp
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Prevent iterator invalidation when cleaning up summons
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2021-09-29 19:25:11 +02:00 |
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summoning.hpp
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Overhaul magic effects to work with onApply and onEnd events
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2021-09-29 19:25:10 +02:00 |
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trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
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trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
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typedaipackage.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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weaponpriority.cpp
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An another pass
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2021-04-30 20:27:33 +02:00 |
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weaponpriority.hpp
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Remove some useless headers in apps/openmw/mwmechanics
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2021-05-15 22:14:08 +02:00 |
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weapontype.cpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |
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weapontype.hpp
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Add a ton of const refs
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2021-06-23 23:13:59 +02:00 |