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openmw/apps/openmw/mwmechanics
2021-10-03 21:58:10 +02:00
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activespells.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
activespells.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
actor.cpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
actor.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
actors.cpp Merge branch 'master' into 'effective_magic' 2021-10-01 21:20:08 +00:00
actors.hpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
actorutil.cpp Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
actorutil.hpp Allow water walking actors to find path over water surface 2021-04-11 21:59:28 +02:00
aiactivate.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiactivate.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiavoiddoor.cpp Use conventional names for atan2 arguments 2021-04-10 12:23:03 +04:00
aiavoiddoor.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
aibreathe.cpp Cast double constant to float explicitely 2021-04-19 17:08:03 +04:00
aibreathe.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicast.cpp create constant and use constant in other parts of the code base 2021-03-24 14:54:46 -07:00
aicast.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aicombat.cpp Make sure PathFinder::getClosestPoint is not called with failing precondition 2021-09-23 01:48:54 +02:00
aicombat.hpp Trim even more 2021-04-30 20:11:41 +02:00
aicombataction.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
aicombataction.hpp Trim even more 2021-04-30 20:11:41 +02:00
aiescort.cpp Use half extents for destination distance tolerance in AiEscort 2021-03-24 00:07:28 +01:00
aiescort.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aiface.cpp Replace AiPackage virtual methods by options 2020-06-06 12:00:17 +02:00
aiface.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aifollow.cpp Tweak follow distance to be more like the original 2021-01-10 16:29:32 +01:00
aifollow.hpp Trim even more 2021-04-30 20:11:41 +02:00
aipackage.cpp Merge branch 'fix_infidelities' into 'master' 2021-10-01 21:12:15 +00:00
aipackage.hpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
aipackagetypeid.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aipursue.cpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
aipursue.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
aisequence.cpp Don't stack cast packages 2021-08-07 10:06:56 +02:00
aisequence.hpp Store package type id as enum except ESM 2020-06-11 21:02:27 +02:00
aistate.hpp Keep an AiWanderStorage when cloning an actor (bug #5267) 2020-03-10 12:22:21 +04:00
aitimer.hpp Apply uniform random deviation to AI reaction timer 2021-03-20 14:47:54 +01:00
aitravel.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
aitravel.hpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
aiwander.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
aiwander.hpp Remove unimplemented method declaration 2021-05-09 19:07:15 +02:00
alchemy.cpp Trim even more 2021-04-30 20:11:41 +02:00
alchemy.hpp Add a filter in the alchemy window. 2020-03-20 06:35:57 +01:00
autocalcspell.cpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
autocalcspell.hpp Include cleanup 2019-02-19 18:40:33 +03:00
character.cpp Allow Rieklings and Goblins to attack again 2021-08-28 10:45:00 +02:00
character.hpp Sprinkle some references where it makes sense 2021-06-24 00:28:09 +02:00
combat.cpp Merge branch 'elemental_shields' into 'master' 2021-03-02 06:45:38 +00:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
creaturestats.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
creaturestats.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
difficultyscaling.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
disease.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
drawstate.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
enchanting.cpp Set a minimum 1gp cost for services (regression #5600) 2020-09-08 17:04:31 +04:00
enchanting.hpp Allow to enchant multiple projectiles at once (feature #3517) 2019-12-31 21:31:49 +04:00
levelledlist.hpp Rework container resolution (#3006) 2020-10-13 17:46:32 +02:00
magiceffects.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
magiceffects.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
mechanicsmanagerimp.cpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
mechanicsmanagerimp.hpp Clear temporary effects before unloading actors to prevent absorb effects becoming permanent 2021-09-29 19:25:11 +02:00
movement.hpp Merge branch 'movement_refactoring' into 'master' 2020-08-27 11:54:30 +00:00
npcstats.cpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
npcstats.hpp Show level multipliers in levelup tooltip 2021-01-25 10:01:39 +00:00
objects.cpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
objects.hpp Use default instead of empty constructors/destructors 2021-06-24 00:26:15 +02:00
obstacle.cpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
obstacle.hpp Check AiTravel destination for other actors presence 2021-09-29 01:05:23 +02:00
pathfinding.cpp Allow travelling actors find path over pathgrid navmesh area type 2021-09-29 01:05:23 +02:00
pathfinding.hpp Make AiPursue path destination to be as close as possible to target 2021-08-18 23:44:36 +02:00
pathgrid.cpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pathgrid.hpp Remove unused PathgridGraph::mIsExterior 2020-06-11 21:43:51 +02:00
pickpocket.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
pickpocket.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
recharge.cpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Handle 0-use items like vanilla (bug #5611) 2020-09-25 00:20:25 +03:00
repair.hpp Added PC repair feature 2013-03-23 08:16:46 +01:00
security.cpp Fix pick/probe uses decrement 2020-10-09 19:20:50 +03:00
security.hpp Cleanup Security class 2013-05-19 23:19:48 +02:00
spellabsorption.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellabsorption.hpp Support enchantment absorption 2020-09-22 00:33:27 +03:00
spellcasting.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellcasting.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spelleffects.cpp Disallow switch fallthrough 2021-10-03 21:58:10 +02:00
spelleffects.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spelllist.cpp Use const references when possible in for loops 2021-05-15 19:50:01 +02:00
spelllist.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellpriority.cpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellpriority.hpp Include cleanup 2019-02-19 18:40:33 +03:00
spellresistance.cpp Store attributes and skills values as floats (bug #4021) 2020-06-03 17:34:15 +04:00
spellresistance.hpp Separate spell resistance 2020-04-26 21:13:59 +03:00
spells.cpp Prevent spell duplication 2021-09-29 19:25:11 +02:00
spells.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
spellutil.cpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
spellutil.hpp Handle AutoCalc flag when getting spell cost 2021-06-20 13:42:28 +02:00
stat.cpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
stat.hpp Allow negative values for ai stats 2021-02-04 21:25:38 +01:00
steering.cpp Smooth turning; smooth stopping; combat headtracking 2020-09-22 22:50:44 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Prevent iterator invalidation when cleaning up summons 2021-09-29 19:25:11 +02:00
summoning.hpp Overhaul magic effects to work with onApply and onEnd events 2021-09-29 19:25:10 +02:00
trading.cpp Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
trading.hpp Include cleanup 2019-02-19 18:40:33 +03:00
typedaipackage.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
weaponpriority.cpp An another pass 2021-04-30 20:27:33 +02:00
weaponpriority.hpp Remove some useless headers in apps/openmw/mwmechanics 2021-05-15 22:14:08 +02:00
weapontype.cpp Add a ton of const refs 2021-06-23 23:13:59 +02:00
weapontype.hpp Add a ton of const refs 2021-06-23 23:13:59 +02:00