mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 08:56:43 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			261 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			261 lines
		
	
	
	
		
			8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "MaterialInstance.hpp"
 | 
						|
 | 
						|
#include <stdexcept>
 | 
						|
#include <iostream>
 | 
						|
 | 
						|
#include "Factory.hpp"
 | 
						|
#include "ShaderSet.hpp"
 | 
						|
 | 
						|
namespace sh
 | 
						|
{
 | 
						|
	MaterialInstance::MaterialInstance (const std::string& name, Factory* f)
 | 
						|
		: mName(name)
 | 
						|
		, mShadersEnabled(true)
 | 
						|
		, mFactory(f)
 | 
						|
		, mListener(NULL)
 | 
						|
		, mFailedToCreate(false)
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	MaterialInstance::~MaterialInstance ()
 | 
						|
	{
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::setParentInstance (const std::string& name)
 | 
						|
	{
 | 
						|
		mParentInstance = name;
 | 
						|
	}
 | 
						|
 | 
						|
	std::string MaterialInstance::getParentInstance ()
 | 
						|
	{
 | 
						|
		return mParentInstance;
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::create (Platform* platform)
 | 
						|
	{
 | 
						|
		mMaterial = platform->createMaterial(mName);
 | 
						|
 | 
						|
		if (hasProperty ("shadow_caster_material"))
 | 
						|
			mMaterial->setShadowCasterMaterial (retrieveValue<StringValue>(getProperty("shadow_caster_material"), NULL).get());
 | 
						|
 | 
						|
		if (hasProperty ("lod_values"))
 | 
						|
			mMaterial->setLodLevels (retrieveValue<StringValue>(getProperty("lod_values"), NULL).get());
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::destroyAll ()
 | 
						|
	{
 | 
						|
		if (hasProperty("create_configuration"))
 | 
						|
			return;
 | 
						|
		mMaterial->removeAll();
 | 
						|
		mTexUnits.clear();
 | 
						|
		mFailedToCreate = false;
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::setProperty (const std::string& name, PropertyValuePtr value)
 | 
						|
	{
 | 
						|
		PropertySetGet::setProperty (name, value);
 | 
						|
		destroyAll(); // trigger updates
 | 
						|
	}
 | 
						|
 | 
						|
	bool MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex)
 | 
						|
	{
 | 
						|
		if (mFailedToCreate)
 | 
						|
			return false;
 | 
						|
		try{
 | 
						|
			mMaterial->ensureLoaded();
 | 
						|
			bool res = mMaterial->createConfiguration(configuration, lodIndex);
 | 
						|
			if (!res)
 | 
						|
				return false; // listener was false positive
 | 
						|
 | 
						|
			if (mListener)
 | 
						|
				mListener->requestedConfiguration (this, configuration);
 | 
						|
 | 
						|
			mFactory->setActiveConfiguration (configuration);
 | 
						|
			mFactory->setActiveLodLevel (lodIndex);
 | 
						|
 | 
						|
			bool allowFixedFunction = true;
 | 
						|
			if (!mShadersEnabled && hasProperty("allow_fixed_function"))
 | 
						|
			{
 | 
						|
				allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
 | 
						|
			}
 | 
						|
 | 
						|
			bool useShaders = mShadersEnabled || !allowFixedFunction;
 | 
						|
 | 
						|
			// get passes of the top-most parent
 | 
						|
			PassVector* passes = getParentPasses();
 | 
						|
			if (passes->empty())
 | 
						|
				throw std::runtime_error ("material \"" + mName + "\" does not have any passes");
 | 
						|
 | 
						|
			for (PassVector::iterator it = passes->begin(); it != passes->end(); ++it)
 | 
						|
			{
 | 
						|
				boost::shared_ptr<Pass> pass = mMaterial->createPass (configuration, lodIndex);
 | 
						|
				it->copyAll (pass.get(), this);
 | 
						|
 | 
						|
				// texture samplers used in the shaders
 | 
						|
				std::vector<std::string> usedTextureSamplersVertex;
 | 
						|
				std::vector<std::string> usedTextureSamplersFragment;
 | 
						|
 | 
						|
				PropertySetGet* context = this;
 | 
						|
 | 
						|
				// create or retrieve shaders
 | 
						|
				bool hasVertex = it->hasProperty("vertex_program")
 | 
						|
						&& !retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get().empty();
 | 
						|
				bool hasFragment = it->hasProperty("fragment_program")
 | 
						|
						&& !retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get().empty();
 | 
						|
				if (useShaders)
 | 
						|
				{
 | 
						|
					it->setContext(context);
 | 
						|
					it->mShaderProperties.setContext(context);
 | 
						|
					if (hasVertex)
 | 
						|
					{
 | 
						|
						ShaderSet* vertex = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get());
 | 
						|
						ShaderInstance* v = vertex->getInstance(&it->mShaderProperties);
 | 
						|
						if (v)
 | 
						|
						{
 | 
						|
							pass->assignProgram (GPT_Vertex, v->getName());
 | 
						|
							v->setUniformParameters (pass, &it->mShaderProperties);
 | 
						|
 | 
						|
							std::vector<std::string> sharedParams = v->getSharedParameters ();
 | 
						|
							for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
 | 
						|
							{
 | 
						|
								pass->addSharedParameter (GPT_Vertex, *it2);
 | 
						|
							}
 | 
						|
 | 
						|
							std::vector<std::string> vector = v->getUsedSamplers ();
 | 
						|
							usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end());
 | 
						|
						}
 | 
						|
					}
 | 
						|
					if (hasFragment)
 | 
						|
					{
 | 
						|
						ShaderSet* fragment = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get());
 | 
						|
						ShaderInstance* f = fragment->getInstance(&it->mShaderProperties);
 | 
						|
						if (f)
 | 
						|
						{
 | 
						|
							pass->assignProgram (GPT_Fragment, f->getName());
 | 
						|
							f->setUniformParameters (pass, &it->mShaderProperties);
 | 
						|
 | 
						|
							std::vector<std::string> sharedParams = f->getSharedParameters ();
 | 
						|
							for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
 | 
						|
							{
 | 
						|
								pass->addSharedParameter (GPT_Fragment, *it2);
 | 
						|
							}
 | 
						|
 | 
						|
							std::vector<std::string> vector = f->getUsedSamplers ();
 | 
						|
							usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end());
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				// create texture units
 | 
						|
				std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
 | 
						|
				int i=0;
 | 
						|
				for (std::vector<MaterialInstanceTextureUnit>::iterator texIt = texUnits->begin(); texIt  != texUnits->end(); ++texIt )
 | 
						|
				{
 | 
						|
					// only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled
 | 
						|
					bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
 | 
						|
					bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
 | 
						|
					if (  (foundVertex || foundFragment)
 | 
						|
							|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
 | 
						|
					{
 | 
						|
						boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState (texIt->getName());
 | 
						|
						texIt->copyAll (texUnit.get(), context);
 | 
						|
 | 
						|
						mTexUnits.push_back(texUnit);
 | 
						|
 | 
						|
						// set texture unit indices (required by GLSL)
 | 
						|
						if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && (mFactory->getCurrentLanguage () == Language_GLSL
 | 
						|
											|| mFactory->getCurrentLanguage() == Language_GLSLES))
 | 
						|
						{
 | 
						|
							pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
 | 
						|
 | 
						|
							++i;
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			if (mListener)
 | 
						|
				mListener->createdConfiguration (this, configuration);
 | 
						|
			return true;
 | 
						|
 | 
						|
		} catch (std::runtime_error& e)
 | 
						|
		{
 | 
						|
			destroyAll();
 | 
						|
			mFailedToCreate = true;
 | 
						|
			std::stringstream msg;
 | 
						|
			msg << "Error while creating material " << mName << ": " << e.what();
 | 
						|
			std::cerr << msg.str() << std::endl;
 | 
						|
			mFactory->logError(msg.str());
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	Material* MaterialInstance::getMaterial ()
 | 
						|
	{
 | 
						|
		return mMaterial.get();
 | 
						|
	}
 | 
						|
 | 
						|
	MaterialInstancePass* MaterialInstance::createPass ()
 | 
						|
	{
 | 
						|
		mPasses.push_back (MaterialInstancePass());
 | 
						|
		mPasses.back().setContext(this);
 | 
						|
		return &mPasses.back();
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::deletePass(unsigned int index)
 | 
						|
	{
 | 
						|
		assert(mPasses.size() > index);
 | 
						|
		mPasses.erase(mPasses.begin()+index);
 | 
						|
	}
 | 
						|
 | 
						|
	PassVector* MaterialInstance::getParentPasses()
 | 
						|
	{
 | 
						|
		if (mParent)
 | 
						|
			return static_cast<MaterialInstance*>(mParent)->getParentPasses();
 | 
						|
		else
 | 
						|
			return &mPasses;
 | 
						|
	}
 | 
						|
 | 
						|
	PassVector* MaterialInstance::getPasses()
 | 
						|
	{
 | 
						|
		return &mPasses;
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::setShadersEnabled (bool enabled)
 | 
						|
	{
 | 
						|
		if (enabled == mShadersEnabled)
 | 
						|
			return;
 | 
						|
		mShadersEnabled = enabled;
 | 
						|
 | 
						|
		// trigger updates
 | 
						|
		if (mMaterial.get())
 | 
						|
			destroyAll();
 | 
						|
	}
 | 
						|
 | 
						|
	void MaterialInstance::save (std::ofstream& stream)
 | 
						|
	{
 | 
						|
		stream << "material " << mName << "\n"
 | 
						|
			   << "{\n";
 | 
						|
 | 
						|
		if (mParent)
 | 
						|
		{
 | 
						|
			stream << "\t" << "parent " << static_cast<MaterialInstance*>(mParent)->getName() << "\n";
 | 
						|
		}
 | 
						|
 | 
						|
		const PropertyMap& properties = listProperties ();
 | 
						|
		for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it)
 | 
						|
		{
 | 
						|
			stream << "\t" << it->first << " " << retrieveValue<StringValue>(getProperty(it->first), NULL).get() << "\n";
 | 
						|
		}
 | 
						|
 | 
						|
		for (PassVector::iterator it = mPasses.begin(); it != mPasses.end(); ++it)
 | 
						|
		{
 | 
						|
			stream << "\tpass" << '\n';
 | 
						|
			stream << "\t{" << '\n';
 | 
						|
			it->save(stream);
 | 
						|
			stream << "\t}" << '\n';
 | 
						|
		}
 | 
						|
 | 
						|
		stream << "}\n";
 | 
						|
	}
 | 
						|
}
 |