mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 06:26:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			345 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			345 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local camera = require('openmw.camera')
 | 
						|
local core = require('openmw.core')
 | 
						|
local debug = require('openmw.debug')
 | 
						|
local input = require('openmw.input')
 | 
						|
local util = require('openmw.util')
 | 
						|
local self = require('openmw.self')
 | 
						|
local nearby = require('openmw.nearby')
 | 
						|
local async = require('openmw.async')
 | 
						|
local storage = require('openmw.storage')
 | 
						|
local I = require('openmw.interfaces')
 | 
						|
 | 
						|
local Actor = require('openmw.types').Actor
 | 
						|
local Player = require('openmw.types').Player
 | 
						|
 | 
						|
input.registerAction {
 | 
						|
    key = 'TogglePOV',
 | 
						|
    l10n = 'OMWControls',
 | 
						|
    name = 'TogglePOV_name',
 | 
						|
    description = 'TogglePOV_description',
 | 
						|
    type = input.ACTION_TYPE.Boolean,
 | 
						|
    defaultValue = false,
 | 
						|
}
 | 
						|
 | 
						|
input.registerAction {
 | 
						|
    key = 'Zoom3rdPerson',
 | 
						|
    l10n = 'OMWControls',
 | 
						|
    name = 'Zoom3rdPerson_name',
 | 
						|
    description = 'Zoom3rdPerson_description',
 | 
						|
    type = input.ACTION_TYPE.Number,
 | 
						|
    defaultValue = 0,
 | 
						|
}
 | 
						|
 | 
						|
local settings = storage.playerSection('SettingsOMWCameraThirdPerson')
 | 
						|
local head_bobbing = require('scripts.omw.camera.head_bobbing')
 | 
						|
local third_person = require('scripts.omw.camera.third_person')
 | 
						|
local pov_auto_switch = require('scripts.omw.camera.first_person_auto_switch')
 | 
						|
local move360 = require('scripts.omw.camera.move360')
 | 
						|
 | 
						|
local MODE = camera.MODE
 | 
						|
 | 
						|
local previewIfStandStill = false
 | 
						|
local showCrosshairInThirdPerson = false
 | 
						|
local slowViewChange = false
 | 
						|
 | 
						|
local function updateSettings()
 | 
						|
    previewIfStandStill = settings:get('previewIfStandStill')
 | 
						|
    showCrosshairInThirdPerson = settings:get('viewOverShoulder')
 | 
						|
    camera.allowCharacterDeferredRotation(settings:get('deferredPreviewRotation'))
 | 
						|
    local collisionType = util.bitAnd(nearby.COLLISION_TYPE.Default, util.bitNot(nearby.COLLISION_TYPE.Actor))
 | 
						|
    collisionType = util.bitOr(collisionType, nearby.COLLISION_TYPE.Camera)
 | 
						|
    if settings:get('ignoreNC') then
 | 
						|
        collisionType = util.bitOr(collisionType, nearby.COLLISION_TYPE.VisualOnly)
 | 
						|
    end
 | 
						|
    camera.setCollisionType(collisionType)
 | 
						|
    move360.enabled = settings:get('move360')
 | 
						|
    move360.turnSpeed = settings:get('move360TurnSpeed')
 | 
						|
    pov_auto_switch.enabled = settings:get('povAutoSwitch')
 | 
						|
    slowViewChange = settings:get('slowViewChange')
 | 
						|
end
 | 
						|
 | 
						|
local primaryMode
 | 
						|
 | 
						|
local noModeControl = {}
 | 
						|
local noStandingPreview = {}
 | 
						|
local noHeadBobbing = {}
 | 
						|
local noZoom = {}
 | 
						|
 | 
						|
local function init()
 | 
						|
    camera.setFieldOfView(camera.getBaseFieldOfView())
 | 
						|
    if camera.getMode() == MODE.FirstPerson then
 | 
						|
        primaryMode = MODE.FirstPerson
 | 
						|
    else
 | 
						|
        primaryMode = MODE.ThirdPerson
 | 
						|
        camera.setMode(MODE.ThirdPerson)
 | 
						|
    end
 | 
						|
    updateSettings()
 | 
						|
end
 | 
						|
 | 
						|
settings:subscribe(async:callback(updateSettings))
 | 
						|
 | 
						|
local smoothedSpeed = 0
 | 
						|
local previewTimer = 0
 | 
						|
 | 
						|
local function updatePOV(dt)
 | 
						|
    local switchLimit = 0.25
 | 
						|
    if input.getBooleanActionValue('TogglePOV') and Player.getControlSwitch(self, Player.CONTROL_SWITCH.ViewMode) then
 | 
						|
        previewTimer = previewTimer + dt
 | 
						|
        if primaryMode == MODE.ThirdPerson or previewTimer >= switchLimit then
 | 
						|
            third_person.standingPreview = false
 | 
						|
            camera.setMode(MODE.Preview)
 | 
						|
        end
 | 
						|
    elseif previewTimer > 0 then
 | 
						|
        if previewTimer <= switchLimit then
 | 
						|
            if primaryMode == MODE.FirstPerson then
 | 
						|
                primaryMode = MODE.ThirdPerson
 | 
						|
            else
 | 
						|
                primaryMode = MODE.FirstPerson
 | 
						|
            end
 | 
						|
        end
 | 
						|
        camera.setMode(primaryMode)
 | 
						|
        if camera.getMode() == MODE.Preview then
 | 
						|
            -- If Preview -> FirstPerson change is queued (because of 3rd person animation),
 | 
						|
            -- then first exit Preview by switching to ThirdPerson, and then queue the switch to FirstPerson.
 | 
						|
            camera.setMode(MODE.ThirdPerson)
 | 
						|
            camera.setMode(MODE.FirstPerson)
 | 
						|
        end
 | 
						|
        previewTimer = 0
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
local idleTimer = 0
 | 
						|
local vanityDelay = core.getGMST('fVanityDelay')
 | 
						|
 | 
						|
local function updateVanity(dt)
 | 
						|
    local vanityAllowed = Player.getControlSwitch(self, Player.CONTROL_SWITCH.VanityMode)
 | 
						|
    if vanityAllowed and idleTimer > vanityDelay and camera.getMode() ~= MODE.Vanity then
 | 
						|
        camera.setMode(MODE.Vanity)
 | 
						|
    end
 | 
						|
    if camera.getMode() == MODE.Vanity then
 | 
						|
        if not vanityAllowed or idleTimer == 0 then
 | 
						|
            camera.setMode(primaryMode)
 | 
						|
        else
 | 
						|
            camera.setYaw(camera.getYaw() + math.rad(3) * dt)
 | 
						|
        end
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
local function updateSmoothedSpeed(dt)
 | 
						|
    local speed = Actor.getCurrentSpeed(self)
 | 
						|
    speed = speed / (1 + speed / 500)
 | 
						|
    local maxDelta = 300 * dt
 | 
						|
    smoothedSpeed = smoothedSpeed + util.clamp(speed - smoothedSpeed, -maxDelta, maxDelta)
 | 
						|
end
 | 
						|
 | 
						|
local minDistance = 30
 | 
						|
local maxDistance = 800
 | 
						|
 | 
						|
local function zoom(delta)
 | 
						|
    if not Player.getControlSwitch(self, Player.CONTROL_SWITCH.ViewMode) or
 | 
						|
        not Player.getControlSwitch(self, Player.CONTROL_SWITCH.Controls) or
 | 
						|
        camera.getMode() == MODE.Static or next(noZoom) then
 | 
						|
        return
 | 
						|
    end
 | 
						|
    if camera.getMode() ~= MODE.FirstPerson then
 | 
						|
        local obstacleDelta = third_person.preferredDistance - camera.getThirdPersonDistance()
 | 
						|
        if delta > 0 and third_person.baseDistance == minDistance and
 | 
						|
            (camera.getMode() ~= MODE.Preview or third_person.standingPreview) and not next(noModeControl) then
 | 
						|
            primaryMode = MODE.FirstPerson
 | 
						|
            camera.setMode(primaryMode)
 | 
						|
        elseif delta > 0 or obstacleDelta < -delta then
 | 
						|
            third_person.baseDistance = util.clamp(third_person.baseDistance - delta - obstacleDelta, minDistance,
 | 
						|
                maxDistance)
 | 
						|
        end
 | 
						|
    elseif delta < 0 and not next(noModeControl) then
 | 
						|
        primaryMode = MODE.ThirdPerson
 | 
						|
        camera.setMode(primaryMode)
 | 
						|
        third_person.baseDistance = minDistance
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
local function updateStandingPreview()
 | 
						|
    local mode = camera.getMode()
 | 
						|
    if not previewIfStandStill or next(noStandingPreview)
 | 
						|
        or mode == MODE.FirstPerson or mode == MODE.Static or mode == MODE.Vanity then
 | 
						|
        third_person.standingPreview = false
 | 
						|
        return
 | 
						|
    end
 | 
						|
    local standingStill = Actor.getCurrentSpeed(self) == 0 and Actor.getStance(self) == Actor.STANCE.Nothing
 | 
						|
    if standingStill and mode == MODE.ThirdPerson then
 | 
						|
        third_person.standingPreview = true
 | 
						|
        camera.setMode(MODE.Preview)
 | 
						|
    elseif not standingStill and third_person.standingPreview then
 | 
						|
        third_person.standingPreview = false
 | 
						|
        camera.setMode(primaryMode)
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
local function updateCrosshair()
 | 
						|
    camera.showCrosshair(
 | 
						|
        camera.getMode() == MODE.FirstPerson or
 | 
						|
        (showCrosshairInThirdPerson and (camera.getMode() == MODE.ThirdPerson or third_person.standingPreview)))
 | 
						|
end
 | 
						|
 | 
						|
local function onUpdate(dt)
 | 
						|
    camera.setExtraPitch(0)
 | 
						|
    camera.setExtraYaw(0)
 | 
						|
    camera.setExtraRoll(0)
 | 
						|
    camera.setFirstPersonOffset(util.vector3(0, 0, 0))
 | 
						|
    updateSmoothedSpeed(dt)
 | 
						|
    pov_auto_switch.onUpdate(dt)
 | 
						|
end
 | 
						|
 | 
						|
local function updateIdleTimer(dt)
 | 
						|
    if not input.isIdle() then
 | 
						|
        idleTimer = 0
 | 
						|
    elseif self.controls.movement ~= 0 or self.controls.sideMovement ~= 0 or self.controls.jump or self.controls.use ~= 0 then
 | 
						|
        idleTimer = 0 -- also reset the timer in case of a scripted movement
 | 
						|
    else
 | 
						|
        idleTimer = idleTimer + dt
 | 
						|
    end
 | 
						|
end
 | 
						|
 | 
						|
local function onFrame(dt)
 | 
						|
    if core.isWorldPaused() or I.UI.getMode() then return end
 | 
						|
    updateIdleTimer(dt)
 | 
						|
    local mode = camera.getMode()
 | 
						|
    if (mode == MODE.FirstPerson or mode == MODE.ThirdPerson) and not camera.getQueuedMode() then
 | 
						|
        primaryMode = mode
 | 
						|
    end
 | 
						|
    if mode ~= MODE.Static then
 | 
						|
        local paralysis = Actor.activeEffects(self):getEffect(core.magic.EFFECT_TYPE.Paralyze)
 | 
						|
        local paralyzed = not debug.isGodMode() and paralysis.magnitude > 0
 | 
						|
        if not next(noModeControl) and not paralyzed then
 | 
						|
            updatePOV(dt)
 | 
						|
            updateVanity(dt)
 | 
						|
        end
 | 
						|
        updateStandingPreview()
 | 
						|
        updateCrosshair()
 | 
						|
    end
 | 
						|
 | 
						|
    do
 | 
						|
        local Zoom3rdPerson = input.getNumberActionValue('Zoom3rdPerson')
 | 
						|
        if Zoom3rdPerson ~= 0 then
 | 
						|
            zoom(Zoom3rdPerson)
 | 
						|
        end
 | 
						|
    end
 | 
						|
 | 
						|
    third_person.update(dt, smoothedSpeed)
 | 
						|
    if not next(noHeadBobbing) then head_bobbing.update(dt, smoothedSpeed) end
 | 
						|
    if slowViewChange then
 | 
						|
        local maxIncrease = dt * (100 + third_person.baseDistance)
 | 
						|
        camera.setPreferredThirdPersonDistance(
 | 
						|
            math.min(camera.getThirdPersonDistance() + maxIncrease, third_person.preferredDistance))
 | 
						|
    end
 | 
						|
    move360.onFrame(dt)
 | 
						|
end
 | 
						|
 | 
						|
return {
 | 
						|
    interfaceName = 'Camera',
 | 
						|
    ---
 | 
						|
    -- @module Camera
 | 
						|
    -- @usage require('openmw.interfaces').Camera
 | 
						|
    interface = {
 | 
						|
        --- Interface version is 1
 | 
						|
        -- @field [parent=#Camera] #number version
 | 
						|
        version = 1,
 | 
						|
 | 
						|
        --- Return primary mode (MODE.FirstPerson or MODE.ThirdPerson).
 | 
						|
        -- @function [parent=#Camera] getPrimaryMode
 | 
						|
        -- @return #number @{openmw.camera#MODE}
 | 
						|
        getPrimaryMode = function() return primaryMode end,
 | 
						|
 | 
						|
        --- Get base third person distance (without applying angle and speed modifiers).
 | 
						|
        -- @function [parent=#Camera] getBaseThirdPersonDistance
 | 
						|
        -- @return #number
 | 
						|
        getBaseThirdPersonDistance = function() return third_person.baseDistance end,
 | 
						|
        --- Set base third person distance
 | 
						|
        -- @function [parent=#Camera] setBaseThirdPersonDistance
 | 
						|
        -- @param #number value
 | 
						|
        setBaseThirdPersonDistance = function(v) third_person.baseDistance = v end,
 | 
						|
        --- Get the desired third person distance if there would be no obstacles (with angle and speed modifiers)
 | 
						|
        -- @function [parent=#Camera] getTargetThirdPersonDistance
 | 
						|
        -- @return #number
 | 
						|
        getTargetThirdPersonDistance = function() return third_person.preferredDistance end,
 | 
						|
 | 
						|
        --- Whether the built-in mode control logic is enabled.
 | 
						|
        -- @function [parent=#Camera] isModeControlEnabled
 | 
						|
        -- @return #boolean
 | 
						|
        isModeControlEnabled = function() return not next(noModeControl) end,
 | 
						|
        --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
 | 
						|
        -- @function [parent=#Camera] disableModeControl
 | 
						|
        -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
 | 
						|
        disableModeControl = function(tag) noModeControl[tag or ''] = true end,
 | 
						|
        --- Undo disableModeControl
 | 
						|
        -- @function [parent=#Camera] enableModeControl
 | 
						|
        -- @param #string tag (optional, empty string by default)
 | 
						|
        enableModeControl = function(tag) noModeControl[tag or ''] = nil end,
 | 
						|
 | 
						|
        --- Whether the built-in standing preview logic is enabled.
 | 
						|
        -- @function [parent=#Camera] isStandingPreviewEnabled
 | 
						|
        -- @return #boolean
 | 
						|
        isStandingPreviewEnabled = function() return previewIfStandStill and not next(noStandingPreview) end,
 | 
						|
        --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
 | 
						|
        -- @function [parent=#Camera] disableStandingPreview
 | 
						|
        -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
 | 
						|
        disableStandingPreview = function(tag) noStandingPreview[tag or ''] = true end,
 | 
						|
        --- Undo disableStandingPreview
 | 
						|
        -- @function [parent=#Camera] enableStandingPreview
 | 
						|
        -- @param #string tag (optional, empty string by default)
 | 
						|
        enableStandingPreview = function(tag) noStandingPreview[tag or ''] = nil end,
 | 
						|
 | 
						|
        --- Whether head bobbing is enabled.
 | 
						|
        -- @function [parent=#Camera] isHeadBobbingEnabled
 | 
						|
        -- @return #boolean
 | 
						|
        isHeadBobbingEnabled = function() return head_bobbing.enabled and not next(noHeadBobbing) end,
 | 
						|
        --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
 | 
						|
        -- @function [parent=#Camera] disableHeadBobbing
 | 
						|
        -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
 | 
						|
        disableHeadBobbing = function(tag) noHeadBobbing[tag or ''] = true end,
 | 
						|
        --- Undo disableHeadBobbing
 | 
						|
        -- @function [parent=#Camera] enableHeadBobbing
 | 
						|
        -- @param #string tag (optional, empty string by default)
 | 
						|
        enableHeadBobbing = function(tag) noHeadBobbing[tag or ''] = nil end,
 | 
						|
 | 
						|
        --- Whether the built-in zooming is enabled.
 | 
						|
        -- @function [parent=#Camera] isZoomEnabled
 | 
						|
        -- @return #boolean
 | 
						|
        isZoomEnabled = function() return not next(noZoom) end,
 | 
						|
        --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
 | 
						|
        -- @function [parent=#Camera] disableZoom
 | 
						|
        -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
 | 
						|
        disableZoom = function(tag) noZoom[tag or ''] = true end,
 | 
						|
        --- Undo disableZoom
 | 
						|
        -- @function [parent=#Camera] enableZoom
 | 
						|
        -- @param #string tag (optional, empty string by default)
 | 
						|
        enableZoom = function(tag) noZoom[tag or ''] = nil end,
 | 
						|
 | 
						|
        --- Whether the the third person offset can be changed by the built-in camera script.
 | 
						|
        -- @function [parent=#Camera] isThirdPersonOffsetControlEnabled
 | 
						|
        -- @return #boolean
 | 
						|
        isThirdPersonOffsetControlEnabled = function() return not next(third_person.noOffsetControl) end,
 | 
						|
        --- Disable with (optional) tag until the corresponding enable function is called with the same tag.
 | 
						|
        -- @function [parent=#Camera] disableThirdPersonOffsetControl
 | 
						|
        -- @param #string tag (optional, empty string by default) Will be disabled until the enabling function is called with the same tag
 | 
						|
        disableThirdPersonOffsetControl = function(tag) third_person.noOffsetControl[tag or ''] = true end,
 | 
						|
        --- Undo disableThirdPersonOffsetControl
 | 
						|
        -- @function [parent=#Camera] enableThirdPersonOffsetControl
 | 
						|
        -- @param #string tag (optional, empty string by default)
 | 
						|
        enableThirdPersonOffsetControl = function(tag) third_person.noOffsetControl[tag or ''] = nil end,
 | 
						|
    },
 | 
						|
    engineHandlers = {
 | 
						|
        onUpdate = onUpdate,
 | 
						|
        onFrame = onFrame,
 | 
						|
        onTeleported = function()
 | 
						|
            camera.instantTransition()
 | 
						|
        end,
 | 
						|
        onActive = init,
 | 
						|
        onLoad = function(data)
 | 
						|
            if data and data.distance then third_person.baseDistance = data.distance end
 | 
						|
        end,
 | 
						|
        onSave = function()
 | 
						|
            return { version = 0, distance = third_person.baseDistance }
 | 
						|
        end,
 | 
						|
    },
 | 
						|
}
 |