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			61 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
local camera = require('openmw.camera')
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local self = require('openmw.self')
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local util = require('openmw.util')
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local async = require('openmw.async')
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local storage = require('openmw.storage')
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local Actor = require('openmw.types').Actor
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local M = {}
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local settings = storage.playerSection('SettingsOMWCameraHeadBobbing')
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local doubleStepLength, stepHeight, maxRoll
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local function updateSettings()
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    M.enabled = settings:get('enabled')
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    doubleStepLength = settings:get('step') * 2
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    stepHeight = settings:get('height')
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    maxRoll = math.rad(settings:get('roll'))
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end
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updateSettings()
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settings:subscribe(async:callback(updateSettings))
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local effectWeight = 0
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local totalMovement = 0
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-- Trajectory of each step is a scaled arc of 60 degrees.
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local halfArc = math.rad(30)
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local sampleArc = function(x) return 1 - math.cos(x * halfArc) end
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local arcHeight = sampleArc(1)
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function M.update(dt, smoothedSpeed)
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    local speed = Actor.getCurrentSpeed(self)
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    speed = speed / (1 + speed / 500) -- limit bobbing frequency if the speed is very high
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    totalMovement = totalMovement + speed * dt
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    if not M.enabled or camera.getMode() ~= camera.MODE.FirstPerson then
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        effectWeight = 0
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        return
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    end
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    if Actor.isOnGround(self) then
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        effectWeight = math.min(1, effectWeight + dt * 5)
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    else
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        effectWeight = math.max(0, effectWeight - dt * 5)
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    end
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    local doubleStepState = totalMovement / doubleStepLength
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    doubleStepState = doubleStepState - math.floor(doubleStepState) -- from 0 to 1 during 2 steps
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    local stepState = math.abs(doubleStepState * 4 - 2) - 1         -- from -1 to 1 on even steps and from 1 to -1 on odd steps
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    local effect = sampleArc(stepState) / arcHeight                 -- range from 0 to 1
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    -- Smoothly reduce the effect to zero when the player stops
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    local coef = math.min(smoothedSpeed / 300, 1) * effectWeight
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    local zOffset = (0.5 - effect) * coef * stepHeight                   -- range from -stepHeight/2 to stepHeight/2
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    local roll = ((stepState > 0 and 1) or -1) * effect * coef * maxRoll -- range from -maxRoll to maxRoll
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    camera.setFirstPersonOffset(camera.getFirstPersonOffset() + util.vector3(0, 0, zOffset))
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    camera.setExtraRoll(camera.getExtraRoll() + roll)
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end
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return M
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