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			20 lines
		
	
	
	
		
			443 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			20 lines
		
	
	
	
		
			443 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #ifndef OPENMW_FRAGMENT_H_GLSL
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| #define OPENMW_FRAGMENT_H_GLSL
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| 
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| @link "lib/core/fragment.glsl" if !@useOVR_multiview
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| @link "lib/core/fragment_multiview.glsl" if @useOVR_multiview
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| 
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| vec4 sampleReflectionMap(vec2 uv);
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| 
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| #if @waterRefraction
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| vec4 sampleRefractionMap(vec2 uv);
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| float sampleRefractionDepthMap(vec2 uv);
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| #endif
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| 
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| vec4 samplerLastShader(vec2 uv);
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| 
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| #if @skyBlending
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| vec3 sampleSkyColor(vec2 uv);
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| #endif
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| 
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| #endif  // OPENMW_FRAGMENT_H_GLSL
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