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			82 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			82 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "loadcrea.hpp"
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| 
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| #include "esmreader.hpp"
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| #include "esmwriter.hpp"
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| 
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| namespace ESM {
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| 
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| void Creature::load(ESMReader &esm)
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| {
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|     mPersistent = esm.getRecordFlags() & 0x0400;
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| 
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|     mModel = esm.getHNString("MODL");
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|     mOriginal = esm.getHNOString("CNAM");
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|     mName = esm.getHNOString("FNAM");
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|     mScript = esm.getHNOString("SCRI");
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| 
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|     esm.getHNT(mData, "NPDT", 96);
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| 
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|     esm.getHNT(mFlags, "FLAG");
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|     mScale = 1.0;
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|     esm.getHNOT(mScale, "XSCL");
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| 
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|     mInventory.load(esm);
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|     mSpells.load(esm);
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| 
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|     if (esm.isNextSub("AIDT"))
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|     {
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|         esm.getHExact(&mAiData, sizeof(mAiData));
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|         mHasAI = true;
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|     }
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|     else
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|         mHasAI = false;
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| 
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|     mAiPackage.load(esm);
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|     esm.skipRecord();
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| }
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| 
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| void Creature::save(ESMWriter &esm)
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| {
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|     esm.writeHNCString("MODL", mModel);
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|     esm.writeHNOCString("CNAM", mOriginal);
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|     esm.writeHNOCString("FNAM", mName);
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|     esm.writeHNOCString("SCRI", mScript);
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|     esm.writeHNT("NPDT", mData, 96);
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|     esm.writeHNT("FLAG", mFlags);
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|     if (mScale != 1.0) {
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|         esm.writeHNT("XSCL", mScale);
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|     }
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| 
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|     mInventory.save(esm);
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|     mSpells.save(esm);
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|     if (mHasAI) {
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|         esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
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|     }
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|     mAiPackage.save(esm);
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| }
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| 
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|     void Creature::blank()
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|     {
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|         mData.mType = 0;
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|         mData.mLevel = 0;
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|         mData.mStrength = mData.mIntelligence = mData.mWillpower = mData.mAgility =
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|             mData.mSpeed = mData.mEndurance = mData.mPersonality = mData.mLuck = 0;
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|         mData.mHealth = mData.mMana = mData.mFatigue = 0;
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|         mData.mSoul = 0;
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|         mData.mCombat = mData.mMagic = mData.mStealth = 0;
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|         for (int i=0; i<6; ++i) mData.mAttack[i] = 0;
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|         mData.mGold = 0;
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|         mFlags = 0;
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|         mScale = 0;
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|         mModel.clear();
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|         mName.clear();
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|         mScript.clear();
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|         mOriginal.clear();
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|         mInventory.mList.clear();
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|         mSpells.mList.clear();
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|         mHasAI = false;
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|         mAiData.blank();
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|         mAiData.mServices = 0;
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|         mAiPackage.mList.clear();
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|     }
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| }
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