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			77 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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| #define OPENMW_COMPONENTS_NIFBULLET_BULLETNIFLOADER_HPP
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| 
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| #include <cassert>
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| #include <map>
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| #include <set>
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| #include <string>
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| 
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| #include <osg/BoundingBox>
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| #include <osg/Matrixf>
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| #include <osg/Referenced>
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| #include <osg/ref_ptr>
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| 
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| #include <BulletCollision/CollisionShapes/btCompoundShape.h>
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| 
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| #include <components/debug/debuglog.hpp>
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| #include <components/nif/niffile.hpp>
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| #include <components/resource/bulletshape.hpp>
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| 
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| class btTriangleMesh;
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| class btCompoundShape;
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| class btCollisionShape;
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| 
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| namespace Nif
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| {
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|     struct Node;
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|     struct Transformation;
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|     struct NiTriShape;
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|     struct NiTriStrips;
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|     struct NiGeometry;
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|     struct Parent;
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| }
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| 
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| namespace NifBullet
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| {
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| 
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|     /**
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|      *Load bulletShape from NIF files.
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|      */
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|     class BulletNifLoader
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|     {
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|     public:
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|         void warn(const std::string& msg) { Log(Debug::Warning) << "NIFLoader: Warn: " << msg; }
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| 
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|         [[noreturn]] void fail(const std::string& msg)
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|         {
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|             Log(Debug::Error) << "NIFLoader: Fail: " << msg;
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|             abort();
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|         }
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| 
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|         osg::ref_ptr<Resource::BulletShape> load(Nif::FileView file);
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| 
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|     private:
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|         bool findBoundingBox(const Nif::Node& node, const std::string& filename);
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| 
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|         void handleNode(const std::string& fileName, const Nif::Node& node, const Nif::Parent* parent, int flags,
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|             bool isCollisionNode, bool isAnimated, bool autogenerated, bool avoid,
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|             Resource::VisualCollisionType& visualCollisionType);
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| 
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|         bool hasRootCollisionNode(const Nif::Node& rootNode) const;
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|         bool collisionShapeIsEmpty(const Nif::Node& rootNode) const;
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| 
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|         void handleNiTriShape(const Nif::NiGeometry& nifNode, const Nif::Parent* parent, const osg::Matrixf& transform,
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|             bool isAnimated, bool avoid);
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| 
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|         std::unique_ptr<btCompoundShape, Resource::DeleteCollisionShape> mCompoundShape;
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| 
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|         std::unique_ptr<btTriangleMesh> mStaticMesh;
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| 
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|         std::unique_ptr<btTriangleMesh> mAvoidStaticMesh;
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| 
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|         osg::ref_ptr<Resource::BulletShape> mShape;
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|     };
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| 
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| }
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| 
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| #endif
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