mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-11-04 06:56:39 +00:00 
			
		
		
		
	
		
			
				
	
	
		
			83 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHBUILDER_H
 | 
						|
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RECASTMESHBUILDER_H
 | 
						|
 | 
						|
#include "recastmesh.hpp"
 | 
						|
#include "tilebounds.hpp"
 | 
						|
 | 
						|
#include <components/resource/bulletshape.hpp>
 | 
						|
 | 
						|
#include <osg/Vec3f>
 | 
						|
 | 
						|
#include <LinearMath/btTransform.h>
 | 
						|
 | 
						|
#include <array>
 | 
						|
#include <memory>
 | 
						|
#include <tuple>
 | 
						|
#include <vector>
 | 
						|
 | 
						|
class btBoxShape;
 | 
						|
class btCollisionShape;
 | 
						|
class btCompoundShape;
 | 
						|
class btConcaveShape;
 | 
						|
class btHeightfieldTerrainShape;
 | 
						|
class btTriangleCallback;
 | 
						|
 | 
						|
namespace DetourNavigator
 | 
						|
{
 | 
						|
    struct RecastMeshTriangle
 | 
						|
    {
 | 
						|
        AreaType mAreaType;
 | 
						|
        std::array<osg::Vec3f, 3> mVertices;
 | 
						|
 | 
						|
        friend inline bool operator<(const RecastMeshTriangle& lhs, const RecastMeshTriangle& rhs)
 | 
						|
        {
 | 
						|
            return std::tie(lhs.mAreaType, lhs.mVertices) < std::tie(rhs.mAreaType, rhs.mVertices);
 | 
						|
        }
 | 
						|
    };
 | 
						|
 | 
						|
    class RecastMeshBuilder
 | 
						|
    {
 | 
						|
    public:
 | 
						|
        explicit RecastMeshBuilder(const TileBounds& bounds) noexcept;
 | 
						|
 | 
						|
        void addObject(const btCollisionShape& shape, const btTransform& transform, const AreaType areaType,
 | 
						|
            osg::ref_ptr<const Resource::BulletShape> source, const ObjectTransform& objectTransform);
 | 
						|
 | 
						|
        void addObject(const btCompoundShape& shape, const btTransform& transform, const AreaType areaType);
 | 
						|
 | 
						|
        void addObject(const btConcaveShape& shape, const btTransform& transform, const AreaType areaType);
 | 
						|
 | 
						|
        void addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform, const AreaType areaType);
 | 
						|
 | 
						|
        void addObject(const btBoxShape& shape, const btTransform& transform, const AreaType areaType);
 | 
						|
 | 
						|
        void addWater(const osg::Vec2i& cellPosition, const Water& water);
 | 
						|
 | 
						|
        void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, float height);
 | 
						|
 | 
						|
        void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const float* heights, std::size_t size,
 | 
						|
            float minHeight, float maxHeight);
 | 
						|
 | 
						|
        std::shared_ptr<RecastMesh> create(std::size_t generation, std::size_t revision) &&;
 | 
						|
 | 
						|
    private:
 | 
						|
        const TileBounds mBounds;
 | 
						|
        std::vector<RecastMeshTriangle> mTriangles;
 | 
						|
        std::vector<CellWater> mWater;
 | 
						|
        std::vector<Heightfield> mHeightfields;
 | 
						|
        std::vector<FlatHeightfield> mFlatHeightfields;
 | 
						|
        std::vector<MeshSource> mSources;
 | 
						|
 | 
						|
        inline void addObject(const btCollisionShape& shape, const btTransform& transform, const AreaType areaType);
 | 
						|
 | 
						|
        void addObject(const btConcaveShape& shape, const btTransform& transform, btTriangleCallback&& callback);
 | 
						|
 | 
						|
        void addObject(const btHeightfieldTerrainShape& shape, const btTransform& transform, btTriangleCallback&& callback);
 | 
						|
    };
 | 
						|
 | 
						|
    Mesh makeMesh(std::vector<RecastMeshTriangle>&& triangles, const osg::Vec3f& shift = osg::Vec3f());
 | 
						|
 | 
						|
    Mesh makeMesh(const Heightfield& heightfield);
 | 
						|
}
 | 
						|
 | 
						|
#endif
 |