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They're needed on MacOS as SDL_opengl_gletx.h doesn't define them there. They don't actually work on MacOS, so long-term, the code that uses these defines should be changed to use #ifdef to check they're available before using them. |
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.. | ||
benchmarks | ||
bsatool | ||
bulletobjecttool | ||
esmtool | ||
essimporter | ||
launcher | ||
mwiniimporter | ||
navmeshtool | ||
niftest | ||
opencs | ||
openmw | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |