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openmw/extern/caelum/src/CloudSystem.cpp

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2.6 KiB
C++

/*
This file is part of Caelum.
See http://www.ogre3d.org/wiki/index.php/Caelum
Copyright (c) 2008 Caelum team. See Contributors.txt for details.
Caelum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Caelum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Caelum. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CaelumPrecompiled.h"
#include "CloudSystem.h"
#include "FlatCloudLayer.h"
using namespace Ogre;
namespace Caelum
{
CloudSystem::CloudSystem(
Ogre::SceneManager *sceneMgr,
Ogre::SceneNode *cloudRoot)
{
mSceneMgr = sceneMgr;
mCloudRoot = cloudRoot;
}
FlatCloudLayer* CloudSystem::createLayerAtHeight(Ogre::Real height)
{
FlatCloudLayer* layer = this->createLayer ();
layer->setHeight(height);
return layer;
}
FlatCloudLayer* CloudSystem::createLayer()
{
std::auto_ptr<FlatCloudLayer> layer(new FlatCloudLayer(mSceneMgr, mCloudRoot));
mLayers.push_back(layer.get());
return layer.release();
}
void CloudSystem::addLayer(FlatCloudLayer* layer)
{
assert(layer != NULL);
mLayers.push_back(layer);
}
void CloudSystem::clearLayers()
{
for (unsigned i = 0; i < mLayers.size(); i++)
{
delete mLayers[i];
mLayers[i] = 0;
}
}
CloudSystem::~CloudSystem()
{
clearLayers ();
}
void CloudSystem::update(
Ogre::Real timePassed,
const Ogre::Vector3 &sunDirection,
const Ogre::ColourValue &sunLightColour,
const Ogre::ColourValue &fogColour,
const Ogre::ColourValue &sunSphereColour)
{
for (uint i = 0; i < mLayers.size(); i++) {
assert(mLayers[i] != NULL);
mLayers[i]->update(timePassed, sunDirection, sunLightColour, fogColour, sunSphereColour);
}
}
void CloudSystem::forceLayerQueryFlags (uint flags) {
for (uint i = 0; i < mLayers.size(); i++) {
mLayers[i]->setQueryFlags (flags);
}
}
void CloudSystem::forceLayerVisibilityFlags (uint flags) {
for (uint i = 0; i < mLayers.size(); i++) {
mLayers[i]->setVisibilityFlags (flags);
}
}
}