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activator.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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activator.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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actor.cpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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actor.hpp
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Deduplicate swim speed formula implementation
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2021-10-21 01:25:09 +02:00 |
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apparatus.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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apparatus.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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armor.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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armor.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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bodypart.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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bodypart.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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book.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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book.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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classes.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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2016-01-02 01:30:06 +01:00 |
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classes.hpp
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moved concrete record classes to separate sub-system (mwclass)
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2010-08-03 13:17:31 +02:00 |
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clothing.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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clothing.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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container.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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container.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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creature.cpp
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Merge branch 'recalc_mana' into 'master'
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2021-10-26 08:58:04 +00:00 |
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creature.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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creaturelevlist.cpp
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Allow to place levelled creatures to the game world (bug 6347)
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2021-10-17 17:58:54 +04:00 |
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creaturelevlist.hpp
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Allow to place levelled creatures to the game world (bug 6347)
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2021-10-17 17:58:54 +04:00 |
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door.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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door.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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ingredient.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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ingredient.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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itemlevlist.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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itemlevlist.hpp
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Mark overrided methods by override keyword
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2020-10-16 22:18:54 +04:00 |
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light.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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light.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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lockpick.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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lockpick.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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misc.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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misc.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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npc.cpp
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Merge branch 'recalc_mana' into 'master'
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2021-10-26 08:58:04 +00:00 |
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npc.hpp
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components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
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2020-10-22 23:57:53 +02:00 |
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potion.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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potion.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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probe.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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probe.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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repair.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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repair.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |
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static.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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static.hpp
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Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue.
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2021-09-30 22:58:40 +02:00 |
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weapon.cpp
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improves MWClass mapping (#3166)
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2021-10-11 13:46:21 +02:00 |
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weapon.hpp
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Some actors are supposed to spawn on an object that belongs to an adjacent cell.
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2021-06-28 09:36:04 +02:00 |