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openmw/apps/openmw/mwclass
psi29a c0dca5371b Merge branch 'recalc_mana' into 'master'
Don't wait a frame to recalculate magicka

Closes #3792

See merge request OpenMW/openmw!1323
2021-10-26 08:58:04 +00:00
..
activator.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
activator.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
actor.cpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
actor.hpp Deduplicate swim speed formula implementation 2021-10-21 01:25:09 +02:00
apparatus.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
apparatus.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
armor.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
armor.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
bodypart.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
bodypart.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
book.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
book.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
classes.cpp Add support for placing BodyParts in a cell (Bug #3118) 2016-01-02 01:30:06 +01:00
classes.hpp moved concrete record classes to separate sub-system (mwclass) 2010-08-03 13:17:31 +02:00
clothing.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
clothing.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
container.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
container.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
creature.cpp Merge branch 'recalc_mana' into 'master' 2021-10-26 08:58:04 +00:00
creature.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
creaturelevlist.cpp Allow to place levelled creatures to the game world (bug 6347) 2021-10-17 17:58:54 +04:00
creaturelevlist.hpp Allow to place levelled creatures to the game world (bug 6347) 2021-10-17 17:58:54 +04:00
door.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
door.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
ingredient.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
ingredient.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
itemlevlist.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
itemlevlist.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
light.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
light.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
lockpick.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
lockpick.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
misc.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
misc.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
npc.cpp Merge branch 'recalc_mana' into 'master' 2021-10-26 08:58:04 +00:00
npc.hpp components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
potion.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
potion.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
probe.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
probe.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
repair.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
repair.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00
static.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
static.hpp Restore the cell grid to its former non-exorbitant size, reducing stutter and also threw in a simple alternative fix for the actor position adjustment issue. 2021-09-30 22:58:40 +02:00
weapon.cpp improves MWClass mapping (#3166) 2021-10-11 13:46:21 +02:00
weapon.hpp Some actors are supposed to spawn on an object that belongs to an adjacent cell. 2021-06-28 09:36:04 +02:00