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actions.cpp
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Use a setting to enable Lua Action tracebacks
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2021-11-22 19:39:47 +00:00 |
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actions.hpp
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Use a setting to enable Lua Action tracebacks
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2021-11-22 19:39:47 +00:00 |
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asyncbindings.cpp
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Refactoring. Lua Callback is moved from apps/openmw/mwlua to components/lua.
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2021-10-31 17:47:46 +01:00 |
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camerabindings.cpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
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cellbindings.cpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
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context.hpp
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Add lua package 'openmw.query'
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2021-07-09 20:24:56 +02:00 |
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eventqueue.cpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
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eventqueue.hpp
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Add LocalScripts::LocalEngineEvent. Add OnConsume engine handler.
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2021-07-09 20:48:54 +02:00 |
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globalscripts.hpp
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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inputbindings.cpp
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Fix compiler warnings in apps/openmw/mwlua/inputbindings.cpp
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2021-11-15 17:31:57 +01:00 |
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localscripts.cpp
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Add error checking in MWLua::Action
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2021-11-15 01:17:53 +01:00 |
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localscripts.hpp
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Redesign LuaUtil::ScriptsContainer to work with ScriptsConfiguration
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2021-10-26 21:32:48 +02:00 |
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luabindings.cpp
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Dehardcode camera
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2021-11-19 20:37:21 +01:00 |
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luabindings.hpp
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Clear Lua-created UI on game load and reloadlua command
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2021-11-22 19:17:36 +00:00 |
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luamanagerimp.cpp
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Clear Lua-created UI on game load and reloadlua command
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2021-11-22 19:17:36 +00:00 |
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luamanagerimp.hpp
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Apply lua handlers for user input in the main thread in order to reduce latency.
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2021-11-19 20:37:21 +01:00 |
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nearbybindings.cpp
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Replace sol::table::create_table_with with a more compiler-friendly implementation. It fixes MSVC error "compiler is out of heap space" and also slightly reduces binary size.
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2021-11-11 22:46:01 +01:00 |
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object.cpp
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Add ESM records that are needed to store Lua scripts configuration;
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2021-10-26 21:32:02 +02:00 |
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object.hpp
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Add ESM records that are needed to store Lua scripts configuration;
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2021-10-26 21:32:02 +02:00 |
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objectbindings.cpp
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Add error checking in MWLua::Action
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2021-11-15 01:17:53 +01:00 |
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playerscripts.hpp
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Apply lua handlers for user input in the main thread in order to reduce latency.
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2021-11-19 20:37:21 +01:00 |
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query.cpp
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Fixes and refactoring
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2021-07-09 20:48:54 +02:00 |
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query.hpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
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settingsbindings.cpp
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Move LuaState::makeReadOnly(sol::table) out of the class because it doesn't need to access LuaState internals.
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2021-09-19 14:38:27 +02:00 |
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uibindings.cpp
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Clear Lua-created UI on game load and reloadlua command
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2021-11-22 19:17:36 +00:00 |
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userdataserializer.cpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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userdataserializer.hpp
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Saving/loading for Lua scripts (saves format is changed)
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2021-07-09 20:24:56 +02:00 |
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worldview.cpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |
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worldview.hpp
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Add Cell Lua bindings
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2021-07-09 20:48:54 +02:00 |